Incorrect Angles After Importing a BVH file #104549
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#104549
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Linux-5.15.0-69-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: NVIDIA GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.108.03
Blender Version
Broken: version: 3.4.1, branch: blender-v3.4-release, commit date: 2022-12-19 17:00, hash:
rB55485cb379f7
Worked: N/A
Addon Information
Name: BioVision Motion Capture (BVH) format (1, 0, 1)
Author: Campbell Barton
Short description of error
Opening the test.bvh file attached It would be expected (as seen by opening the bvh file with a notepad application) that the first frame Neck1 ZXY values are (-20.0,-20.0,-20.0) the second frame Neck1 ZXY values are (0,0,0) the third are (-10,-10,-10) and the fourth (10,10,10).
However after opening the file with Blender 3.4.1 and inspecting the neck1 bone it is set to (-24.4,-18.8,-7.09) , second frame is correctly set to (0,0,0), third frame is set to (-11.3,-10.8,-5.12) and fourth to (8.11,14.1,8.39).
There is some sort of :
coordinate difference(?)
rotation order difference in the background conversion(?)
internal interpolation(?)
rounding error(?)
while loading the BVH file
Any idea on what is wrong or how I can have a 1:1 correspondance of the BVH file I have on disk compared to the lodaded armature in Blender?
Exact steps for others to reproduce the error
-Go to frames 1..4 on the timeline and check the incorrect values against the BVH file
Also as a side note, using a third party BVH utility like BVHacker ( https://bvhacker.com/ ) as seen in the screenshot I get the correct joint values, so I am confident the issue is not caused because of something that is wrong with the actual BVH file. (encoding, line endings etc.) but due to some sort of parsing/post-processing error.