FBX Importer fails to read animation correctly #104656
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Reference: blender/blender-addons#104656
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 532.03
Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash:
e1ccd9d4a1d3
Worked: N/A
Short description of error
The below FBX file fails to import the animation, even though it is a valid FBX file which imports correctly in other software.
https://drive.google.com/file/d/15xMqnhzOVadvKT0e11KsTQotWLmayryL/view?usp=sharing
Exact steps for others to reproduce the error
Try this file in other software such as Maya or Houdini to see the problem only occurs in Blender for some reason.
Originally reported at: blender/blender#108443
I get the same Python assertion failure when importing this .fbx as #84111 and #94670
The root cause appears to be the FBX importer not supporting in-between blend shapes #90382.
I don't yet know whether the current handling of
FullWeights
(conversion to/from a shape key's vertex group) is incorrect or if this is just another wayFullWeights
can be used.Some information on this from the FBX SDK documentation: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/class_fbx_blend_shape_channel.html,topicNumber=cpp_ref_class_fbx_blend_shape_channel_htmlbbdf8508-83dc-4405-a50b-6798f6105577
Yeah, got assertion failure too.
I think we can close this.