Not correct imports some fbx files. Scale of its bones not equal scale its mesh. #104753
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Reference: blender/blender-addons#104753
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System Information
Operating system: Linux-6.1.38-gentoo-x86_64-x86_64-12th_Gen_Intel-R-_Core-TM-_i7-12700K-with-glibc2.37 64 Bits
Graphics card: NVIDIA GeForce RTX 4080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 525.125.06
Blender Version
Broken: version: 3.5.1, branch: unknown, commit date: 1970-01-01 00:00, hash:
unknown
Worked: (newest version of Blender that worked as expected)
Addon Information
Name: FBX format (4, 37, 5)
Author: Campbell Barton, Bastien Montagne, Jens Restemeier
Short description of error
Not correct imports some fbx files. Scale of its bones not equal scale its mesh.
Exact steps for others to reproduce the error
After download asset for Unity wolf and converting with fbx converter imported armature take other size of mesh. But in "Unity3d" imported correct.
I fixed it, patch attached
Hi, thanks for the report. Scaling could be different by some factor of imported object due to default unit used by software.
I don't know how to get this object from asset-store in fbx format (I don't have Unity installed). Could you share fbx file directly?
This could be a known scaling issue as described in #68575
Hi, problem for me in self.get_bind_matrix().normalized() - it remove scaled values in bones transforms.
I not sure what EULA allows sharing parts of package. But Unity free for Mac, Linux, Windows
ok, I may need to download Unity to get single fbx file 😅
Will ask others to check
The world isn't perfect (c) :-)