FBX Known issues & TODO's #68575
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opened 2019-08-12 16:10:24 +02:00 by Bastien Montagne
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Reference: blender/blender-addons#68575
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This task aims at gathering and keeping tracks of known TODO's and bugs affecting FBX IO add-on, which are not likely to be fixed any time soon. Feel free to pick any of those if you feel comfortable with that format and want to help improving its support in Blender.
DESIGN's
TODO's
Bugs
Note: Most of those probably relates to two problematic areas, that are currently not well uderstood: FBX handling of scale/units, and (the biggest culprit) FBX transformation model, especially when it comes the parenting chains (children objects, but also the whole skeleton thing).
Unclear Issues
Issues that only show in over-complex files, or from files with unclear origin, etc.
Added subscriber: @mont29
Added subscriber: @Max500
Added subscriber: @Ghoulish
Added subscriber: @item412
Added subscriber: @gobb_blend
Added subscriber: @DougRichardson
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Added subscriber: @Ghostil
In 3Ds max, animation and rebar from a blender are not correctly imported. I hope someday this will be fixed.
Added subscriber: @Frizzil
I left a comment on https://developer.blender.org/T73863 that may be pertinent to other bugs in this list. TLDR: I cloned Blender and looked into the bug, found out the issue involved FBX's scale inheritance being fixed at "RSrs" instead of accounting for bones' Inheritance Type. More troublingly, however, is that other software packages do not appear to deal with "Scale Compensation" consistently or correctly. Please see the comment for more details.
Added subscriber: @BClark