Meshes parented to bones have an offset in the exported .fbx files. #77815
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Reference: blender/blender-addons#77815
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.66
Blender Version
Broken: version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
blender/blender@211b6c29f7
Worked: 2.79
Short description of error
Meshes parented to bones have an offset in the exported .fbx files.
Exact steps for others to reproduce the error
1.- create an armature with 2 bones, and two meshes.
2.- Parent/bone relative each mesh to a bone in pose mode, selecting in only one "keep transform" (to verify it doesn't have effect on the exported .fbx).
2.- Export to .fbx file (uncheck "add leaf nodes").
3.- Import that .fbx to a new scene. You'll notice the offset in some or all of the meshes (that don't happen on 2.79)
[Based on the default startup or an attached .blend file (as simple as possible)]BONES_PARENTING_TEST.blend
Added subscriber: @kw_lxxi
#94110 was marked as duplicate of this issue
Changed status from 'Needs Triage' to: 'Confirmed'
I have always used parent, "bone relative" without problems in blender 2.79 and prior
If I in 2.8 and above I use instead - parent "bone" (without "relative") I haven't had that issue with the offset in meshes.
Could be "bone relative" be automatically converted to "bone" before exporting to .fbx ?
Added subscriber: @t3tsang
Added subscriber: @dfelinto
Added subscriber: @yingliu
Added subscriber: @AlvaroCastaneda
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