FBX: Export a bird's animations to Unity, the eyes dislocated #94110

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opened 2021-12-15 15:02:27 +01:00 by Thomas Tsang · 6 comments

System Information
Operating system: macOS 12.0.1
Graphics card: Apple M1 Pro

Blender Version
Broken: 2.93.6
Worked: (newest version of Blender that worked as expected)

Short description of error
Export a bird's animations to Unity, the eyes dislocated

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

**System Information** Operating system: macOS 12.0.1 Graphics card: Apple M1 Pro **Blender Version** Broken: 2.93.6 Worked: (newest version of Blender that worked as expected) **Short description of error** Export a bird's animations to Unity, the eyes dislocated **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible).
Author

Added subscriber: @t3tsang

Added subscriber: @t3tsang
Author

Hi all,

I'm a new blender user, please kindly help to advise the solution.

I've created 3 animations. However, the bird's eyes were dislocated after being imported to Unity.

Please find this blender file.

AT.blend

AT.fbx

Hi all, I'm a new blender user, please kindly help to advise the solution. I've created 3 animations. However, the bird's eyes were dislocated after being imported to Unity. Please find this blender file. [AT.blend](https://archive.blender.org/developer/F12747930/AT.blend) [AT.fbx](https://archive.blender.org/developer/F12747999/AT.fbx)
Author

This comment was removed by @t3tsang

*This comment was removed by @t3tsang*
Philipp Oeser changed title from Export a bird's animations to Unity, the eyes dislocated to FBX: Export a bird's animations to Unity, the eyes dislocated 2022-01-31 12:16:06 +01:00
Member

Closed as duplicate of #77815

Closed as duplicate of #77815
Member

Added subscriber: @OmarEmaraDev

Added subscriber: @OmarEmaraDev
Member

This is due to the relative parenting on the eye bones, there is already a task for this, so merging with that one.

This is due to the relative parenting on the eye bones, there is already a task for this, so merging with that one.
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Reference: blender/blender-addons#94110
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