Error importing FBX file #104885
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Reference: blender/blender-addons#104885
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System Information
Operating system: Windows-10-10.0.23541-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61
Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash:
e53e55951e7a
Worked: (newest version of Blender that worked as expected)
Short description of error
Trying to import the attached FBX file (that import correctly in other software like Unity or the Windows 3D viewer), it seems to import correctly, but no animation data can be found in Blender. In addition, the following can be found in the System Console:
Exact steps for others to reproduce the error
Suit_Electric.FBX
Originally reported at: blender/blender#112358
I'm not really sure what's going on in this file. It seems as if there are what would be equivalent to one main armature (a
'Root'
node) with multiple child armatures ('Null'
nodes).If I force the code to continue where the error occurs (skipping adding an armature modifier to the mesh), some of the
'Null'
nodes end up imported as bones in the main armature, e.g.Boy_CoM
, but others import as Empties parented to bones, e.g.MontyBIP______GLOW
.These empties should be bones in some respect because meshes are rigged to them. If I modify the importer to consider
'Null'
nodes to be bones instead of 'root bones', then they import as bones and the meshes get rigged to them.The remaining issue then is that the bones in some of the 'child armatures' animate in the wrong directions, notably the chain of bones under
Boy_ElectricPlyers_L
.All I can add is that 1) the model works in Unity and Windows 3D viewer and 2) AFAIK the FBX was generated by package that accepts a mix of bones and other objects (as nulls or empties) as rigging sources.