Error importing the FBX #105267
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Reference: blender/blender-addons#105267
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I have an FBX file that I took from unity. It has a couple of keyframes on it. When I try to import it in blender 4.1, it shows me the following error
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx_init_.py", line 209, in execute
if import_fbx.load(self, context, filepath=path, **keywords) == {'FINISHED'}:
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx\import_fbx.py", line 3498, in load
_(); del _
^^^
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx\import_fbx.py", line 3495, in _
root_helper.link_hierarchy(fbx_tmpl, settings, scene)
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2986, in link_hierarchy
child.link_hierarchy(fbx_tmpl, settings, scene)
File "C:\Program Files\Blender Foundation\Blender 4.1\4.1\scripts\addons\io_scene_fbx\import_fbx.py", line 2942, in link_hierarchy
(mmat, amat) = mesh.armature_setup[self]
Similar error to #104885 but I'm unsure if they're the same issue since this one is complaining about
KeyError: None
.I think the issue here is that there is a bone (
LimbNode
) calledroot
at the top of the hierarchy which then has an 'armature' (Root
) calledDUCK_
parented to it, and the FBX importer doesn't like that.If I manually edit the attached FBX and make
root
theRoot
and makeDUCK_
aLimbNode
then the import succeeds, but decides to makeroot
the Armature Object itself.