Addon activate error Poliigon #105356
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Reference: blender/blender-addons#105356
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System Information
Operating system: Windows 10 x64
Graphics card: 2x Geforce 1080Ti
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (newest version of Blender that worked as expected)
Short description of error
Error activating (checking the box) for Poliigon add-on in Blender v4.1.1 portable (.zip) version
Exact steps for others to reproduce the error
Move the extracted add-on to user folder. Launch Blender and go to Edit==>Preferences==?Add-ons and check the Poliigon add-on. The error message in in attachment "Poliigon Activate Error". I've tried this with v4/1/1 and v4.0 I use the portable version on Windows 10 x64.
I contacted Poliigon support and they feel it's an internal Blender issue. They gave me a command to enter into the python scripting console. I did that and it returned the same error message. See "BPY Error" attachment.
I've included the actual Poliigon add-on for your testing. I understand this is a Blender Inc vs 3rd party issue. I'm just looking for direction.
Stan Long
Can't replicate the issue unfortunately. I can install and activate the attached addon just fine in portable and local blender version.
Here are some common troubleshooting tips:
startup.blend
anduserpref.blend
got corrupted somehow somewhere). Start blender with --factory-startup. After resetting try again.I did some googling and a somewhat recent similar issue from BlenderKit addon comes up for only a few users: https://github.com/BlenderKit/BlenderKit/issues/1038
From my current understanding of the error trace it all boils down to
from bpy.app.handlers import persistent
not working on your system and thus throwing an attribute error. Why though i don't understand as i'm not a blender dev and don't know the architecture too well. My best bet would be a) corrupt script files or b) uncomplete bootstrapping whilst loading an addon which tries to load it (thus the frozen state).Looks related to #105049. Have you installed any other third-party add-on? Maybe things related to StarFab?
Could you tell us what is inside
%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\modules
?All
I've spent the last 10+ hours tring to diagonse this issue. In my production folder I have 31 other addons installed and none are displaying any issues. There are no error in the Edit==>Preferences==>Add-ons. The other addon work as needed including the Flip Fluid add-on. I reverted to previou versions to see when things stopped working. Here are my finding:
v3.6LTS
I downloaded the 3.6LTS portable (.zip) from the Blendor.org website into a clean folder. By clean, I men on a drive not linked to my original installation of Blender and shares nothing with my 'Production' install. I installed the Poliigon addon with the Install option as well as the static addon folder. Both worked perfectly. I was able to use the addon as described.
v4.0.0
I downloaded the 4.0.0 portable (.zip) from the Blendor.org website into a clean folder. I attempted to install the Poliigon addon using the Install option as well as the static addon folder. Both methods failed with the same traceback.
Something has changed between 3.6LTS and 4.0.0. I tried to follow the traceback calls and followed it down to a call in the Poliigon Toolbox module to:
Which then goes into code that I could not find in Blender. I'm at my end of debugging.
I've included System_info.txt, a listing of all my Set commands
I'm looking for support. Something changed from v3.6LTS and v4.0.0
I don't know if the close of this issue was intentional @StanLong ?
However have you already tried removing the conductor addon, it's the only odd 3rd party addon from your system-info output:
conductor (version: (0, 2, 2, 0), path: C:\Users\Stan\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\conductor.py)
.Haven't looked at the rest of the output as it's too much to read right now.
Also i'd like to clarify that a protable blender version is using the preferences from the AppData folder if already set by a previous install. So your clean approach isn't very clean at all.
If you truly want a clean system either download a version you've previously never used (e.g. blender 4.2) or backup and remove the app data folder for the blender version you wish to debug. After a backup you can load factory settings. A backup would be needed so that you can revert back to your old settings any time.
Could you report back when done testing?