Driver's scripted expression does not work for animation render.
#39697
Closed
opened 9 years ago by elmo
·
16 comments
No Branch/Tag Specified
main
asset-shelf
brush-assets-project
blender-v2.93-release
blender-v3.3-release
blender-v3.4-release
xr-dev
blender-v3.2-release
blender-v3.1-release
screenshots-manual
gltf_vtree
blender-v2.83-release
blender-v3.0-release
xr-controller-support
studio-sprite-fright
asset-browser-poselib
blender-v2.92-release
blender-v2.91-release
blender-v2.90-release
greasepencil-addon
xr-world-navigation
soc-2019-openxr
blender-v2.82-release
blender-v2.81-release
filebrowser_redesign
blender-v2.80-release
blender2.7
blender-v2.79b-release
blender-v2.79a-release
blender-v2.79-release
fbx_experiments
blender-v2.78b-release
collada-2
blender-v2.78-release
rigify_fixes
fbx_io_export_ignore_parents
v2.93.14
v3.3.3
v2.93.13
v2.93.12
v3.4.1
v3.3.2
v3.4.0
v3.3.1
v2.93.11
v3.3.0
v3.2.2
v2.93.10
v3.2.1
v3.2.0
v2.83.20
v2.93.9
v3.1.2
v3.1.1
v3.1.0
v2.83.19
v2.93.8
v3.0.1
v2.93.7
v3.0.0
v2.93.6
v2.93.5
v2.83.18
v2.93.4
v2.93.3
v2.83.17
v2.93.2
v2.93.1
v2.83.16
v2.93.0
v2.83.15
v2.83.14
v2.83.13
v2.92.0
v2.83.12
v2.91.2
v2.83.10
v2.91.0
v2.83.9
v2.83.8
v2.83.7
v2.90.1
v2.83.6
v2.90.0
v2.83.5
v2.83.4
v2.83.3
v2.83.2
v2.83.1
v2.83
v2.82a
v2.82
v2.81a
v2.81
v2.80
v2.80-rc3
v2.80-rc2
v2.80-rc1
v2.79b
v2.79a
v2.79
v2.79-rc2
v2.79-rc1
v2.78b
v2.78a
v2.78
v2.78-rc2
v2.78-rc1
v2.77a
v2.77
v2.77-rc2
v2.77-rc1
v2.76a
v2.76
v2.76-rc3
v2.76-rc1
v2.75
v2.75-rc2
v2.75-rc1
v2.74
v2.74-rc4
v2.74-rc3
v2.74-rc2
v2.74-rc1
v2.73a
v2.73
v2.73-rc1
v2.72
v2.72-rc1
v2.71
v2.71-rc1
v2.70a
v2.70
v2.70-rc
v2.68
v2.67b
v2.67a
v2.67
v2.66a
v2.66
v2.65a
v2.65
v2.64a
v2.64
v2.63a
v2.63
v2.62
v2.61
v2.60a
v2.53
v2.54
v2.55
v2.56
v2.56a
v2.57
v2.57a
v2.57b
v2.58
v2.58a
v2.59
v2.60
v2.69
Labels
Apply labels
Clear labels
good first issue
legacy module/Animation & Rigging
legacy module/Core
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/User Interface
legacy module/VFX & Video
legacy project/2.81
legacy project/2.82
legacy project/2.83
legacy project/2.90
legacy project/2.92
legacy project/2.93
legacy project/3.0
legacy project/3.1
legacy project/3.2
legacy project/3.4
legacy project/Add-ons (BF-Blender)
legacy project/Add-ons (Community)
legacy project/Alembic
legacy project/Animation & Rigging
legacy project/Asset Browser
legacy project/Automated Testing
legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Blender Cloud
legacy project/Code Quest
legacy project/Collada
legacy project/Compositing
legacy project/Core
legacy project/Cycles
legacy project/Datablocks and Libraries
legacy project/Dependency Graph
legacy project/Documentation
legacy project/EEVEE & Viewport
legacy project/Freestyle
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Physics
legacy project/Game Python
legacy project/Game UI
legacy project/Geometry Nodes
legacy project/Good First Issue
legacy project/Grease Pencil
legacy project/Images & Movies
legacy project/Import/Export
legacy project/Infrastructure: Blender Buildbot
legacy project/Infrastructure: Blender Web Assets
legacy project/Infrastructure: Websites
legacy project/Modeling
legacy project/Modifiers
legacy project/Motion Tracking
legacy project/Nodes
legacy project/Nodes & Physics
legacy project/OpenGL Error
legacy project/Overrides
legacy project/Papercut
legacy project/Physics
legacy project/Pillar
legacy project/Pipeline, Assets & I/O
legacy project/Platform: Linux
legacy project/Platform: macOS
legacy project/Platforms, Builds, Tests & Devices
legacy project/Platform: Windows
legacy project/Python API
legacy project/Render & Cycles
legacy project/Render Pipeline
legacy project/Sculpt, Paint & Texture
legacy project/Straightforward Issue
legacy project/Text Editor
legacy project/Tracker Curfew
legacy project/Translations
legacy project/USD
legacy project/User Interface
legacy project/UV Editing
legacy project/VFX & Video
legacy project/Video Sequencer
legacy project/Virtual Reality
papercut
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
straightforward issue
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
No Label
good first issue
legacy module/Animation & Rigging
legacy module/Core
legacy module/Eevee & Viewport
legacy module/Grease Pencil
legacy module/Modeling
legacy module/Nodes & Physics
legacy module/Pipeline, Assets & IO
legacy module/Platforms, Builds, Tests & Devices
legacy module/Python API
legacy module/Rendering & Cycles
legacy module/Sculpt, Paint & Texture
legacy module/User Interface
legacy module/VFX & Video
legacy project/2.81
legacy project/2.82
legacy project/2.83
legacy project/2.90
legacy project/2.92
legacy project/2.93
legacy project/3.0
legacy project/3.1
legacy project/3.2
legacy project/3.4
legacy project/Add-ons (BF-Blender)
legacy project/Add-ons (Community)
legacy project/Alembic
legacy project/Animation & Rigging
legacy project/Asset Browser
legacy project/Automated Testing
legacy project/BF Blender: 2.8
legacy project/BF Blender: After Release
legacy project/BF Blender: Next
legacy project/BF Blender: Regressions
legacy project/BF Blender: Unconfirmed
legacy project/Blender 2.70
legacy project/Blender Cloud
legacy project/Code Quest
legacy project/Collada
legacy project/Compositing
legacy project/Core
legacy project/Cycles
legacy project/Datablocks and Libraries
legacy project/Dependency Graph
legacy project/Documentation
legacy project/EEVEE & Viewport
legacy project/Freestyle
legacy project/Game Data Conversion
legacy project/Game Engine
legacy project/Game Physics
legacy project/Game Python
legacy project/Game UI
legacy project/Geometry Nodes
legacy project/Good First Issue
legacy project/Grease Pencil
legacy project/Images & Movies
legacy project/Import/Export
legacy project/Infrastructure: Blender Buildbot
legacy project/Infrastructure: Blender Web Assets
legacy project/Infrastructure: Websites
legacy project/Modeling
legacy project/Modifiers
legacy project/Motion Tracking
legacy project/Nodes
legacy project/Nodes & Physics
legacy project/OpenGL Error
legacy project/Overrides
legacy project/Papercut
legacy project/Physics
legacy project/Pillar
legacy project/Pipeline, Assets & I/O
legacy project/Platform: Linux
legacy project/Platform: macOS
legacy project/Platforms, Builds, Tests & Devices
legacy project/Platform: Windows
legacy project/Python API
legacy project/Render & Cycles
legacy project/Render Pipeline
legacy project/Sculpt, Paint & Texture
legacy project/Straightforward Issue
legacy project/Text Editor
legacy project/Tracker Curfew
legacy project/Translations
legacy project/USD
legacy project/User Interface
legacy project/UV Editing
legacy project/VFX & Video
legacy project/Video Sequencer
legacy project/Virtual Reality
papercut
Priority › High
Priority › Low
Priority › Normal
Priority › Unbreak Now!
Status › Archived
Status › Confirmed
Status › Duplicate
Status › Needs Information from Developers
Status › Needs Information from User
Status › Needs Triage
Status › Resolved
straightforward issue
Type › Bug
Type › Design
Type › Known Issue
Type › Patch
Type › Report
Type › To Do
Milestone
Set milestone
Clear milestone
No items
No Milestone
Projects
Set Project
Clear projects
No project
Assignees
Assign users
Clear assignees
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#39697
Reference in new issue
There is no content yet.
Delete Branch '%!s(<nil>)'
Deleting a branch is permanent. It CANNOT be undone. Continue?
No
Yes
System Information
I don't think relevant. Windows 8.1. nVidia GeFroce GT 730M.
Blender Version
Broken: 2.70a
Short description of error
If I add a driver to one of sequence properties in sequencer it works like a charm for preview and image render. However if I do animation render driver values seem to be stuck on the value for currently selected frame, not the one being rendered.
Exact steps for others to reproduce the error
Video EditingAdd->Effect->Color Stripand make it i.e. whiteAdd->Effect->Color Stripand make it i.e. red (make sure red is over white)Opacityproperty and add a driverScripted Expressionand enter expressionbpy.context.scene.frame_current / 26Final result can be seen here animation_driver_bug.blend.
Hit
ctrl-ato see expected result, hitctrl-f12to see broken behaviour.Changed status to: 'Open'
Added subscriber: @elmo
Changed status from 'Open' to: 'Archived'
Context is NOT available during render.
Changed status from 'Archived' to: 'Open'
Different approach same issue. Steps as described above, but change steps from setting
Scripted Expression:Scripted Expressiontoframe / 26framewhich is of typeTransform Channel, for objectCube, setTypetoX LocationandSpacetoWorld SpaceCube'sXto 0, add key frame on that propertyCube'sXto 26, add key frame on that propertyIssue still persists even though I don't refer anywhere to
context.I forgot to attach animation_driver_bug.blend in previous post.
Also reading through documentation I see in Drivers section:
which strongly suggests that I can use either (and seems I didn't have to introduce my own variable in second example I attached).
In addition I don't see any mention that there will be anything odd going on during animation render with scripted expressions.
Added subscriber: @mont29
Added subscriber: @willi-2
Already closed meanwhile, though...: the point is not only that context is not available. In fact, the current frame does not change during animation rendering. Consequently, frame_current does not change either, and you are referring to the wrong value. However, we obviously do not have access to the frame number used for rendering one frame of the animation. During animation rendering, the indicator in the timeline does not reflect the scene's current frame but the frame currently being rendered.
Workaround:
@willi-2 that's what I've basically done in the second example (or not?). Just to be sure I also just tried with variable name
finstead offrame(in case there is any clash), but the problem still persists.It would be nice to see a working .blend file.
@elmo, no you're referring to frame again. I don't:
#39697.blend
However, there seems to be a problem that is not related to "frame" or "frame_current" that makes the value not being updated.
This indeeds seems to require a fix.
EDIT: You've named the variable "frame", too, which was a bit confusing. We're now actually talking about the same problem now.
@willi-2 Yeah, when I created my second example I didn't know that
frameis reserved. Hence my comment about trying it out withf.FWIW my actual usage contains a call to my custom function in expression and one of arguments was current frame number (with offset applied). After adding
print()in it I didn't see any output during render, which would suggest that issue is not with referring to other properties/stale values being substituted, but with scripted expressions not being evaluated at all.For now I think my workaround will be generation of FCurve points instead of using driver (which means I will have to rerun my generation each time input changes, but in my current case that is not a big problem). However it does seem like a fix is required.
Changed status from 'Open' to: 'Duplicate'
✘ Merged into blender/blender#39820.