VSE Strips: Driver values not recognized during render #39820

Closed
opened 2014-04-21 03:23:09 +02:00 by david mcsween · 18 comments

System Information
Operating system and graphics card
Win 7 AMD HD7470

Blender Version
Broken: 2.70 #b66a954
Worked: None I could find

Short description of error
test_fader2.wav
Any VSE strips that have drivers attached to values, play driver animation ok. But the same driver animation fails at render time.

Exact steps for others to reproduce the error

  1. Add a strip of audio or video or still image and attach a driver to a scene object.
  2. Animate the object with keyframes.
  3. Render out animation.

The animation does not get baked into animation drivers.

I have attached a .blend with an audio strip as an example.

**System Information** Operating system and graphics card Win 7 AMD HD7470 **Blender Version** Broken: 2.70 #b66a954 Worked: None I could find **Short description of error** [test_fader2.wav](https://archive.blender.org/developer/F85480/test_fader2.wav) Any VSE strips that have drivers attached to values, play driver animation ok. But the same driver animation fails at render time. **Exact steps for others to reproduce the error** 1. Add a strip of audio or video or still image and attach a driver to a scene object. 2. Animate the object with keyframes. 3. Render out animation. The animation does not get baked into animation drivers. I have attached a .blend with an audio strip as an example.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @davidmcsween

Added subscriber: @davidmcsween

blender/blender-addons#39697 was marked as duplicate of this issue

blender/blender-addons#39697 was marked as duplicate of this issue
Author

VSE_sound_fader.blend

Sorry here is the .blend file. I accidentally added the clean audio in the task. This file has the audio packed in.

[VSE_sound_fader.blend](https://archive.blender.org/developer/F85481/VSE_sound_fader.blend) Sorry here is the .blend file. I accidentally added the clean audio in the task. This file has the audio packed in.
Author

Sorry I see now that there is an item number for this problem https://developer.blender.org/T39697

Strangely a search did not turn this up earlier. Also my problem is not using a "frame" call.

Sorry I see now that there is an item number for this problem https://developer.blender.org/T39697 Strangely a search did not turn this up earlier. Also my problem is not using a "frame" call.

Added subscriber: @mont29

Added subscriber: @mont29
Joshua Leung was assigned by Bastien Montagne 2014-04-21 08:36:57 +02:00

Joshua, I’ll let you decide whether to merge or not. :)

Joshua, I’ll let you decide whether to merge or not. :)
Member

Added subscribers: @elmo, @willi-2, @JoshuaLeung

Added subscribers: @elmo, @willi-2, @JoshuaLeung
Member

◀ Merged tasks: blender/blender-addons#39697.

◀ Merged tasks: blender/blender-addons#39697.
Member

Merged blender/blender-addons#39697 into this one, since this one seems to refer more to the generic issue here than the other one does.

Merged blender/blender-addons#39697 into this one, since this one seems to refer more to the generic issue here than the other one does.

Added subscriber: @Sergey

Added subscriber: @Sergey

@JoshuaLeung, shall we consider this a bug or a TODO for the ongoing depsgraph project?

@JoshuaLeung, shall we consider this a bug or a TODO for the ongoing depsgraph project?

Added subscriber: @Kunda

Added subscriber: @Kunda
Member

Added subscriber: @JulianEisel

Added subscriber: @JulianEisel
Member

@JoshuaLeung, poke

@JoshuaLeung, *poke*
Member

Poking @JoshuaLeung again ;). If we don't get a decision, I'll go ahead and close this as a todo.

Poking @JoshuaLeung again ;). If we don't get a decision, I'll go ahead and close this as a todo.

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

I'd consider this a TODO related to the depsgraph refactor project now. It'll be easier to support such situations there,

I'd consider this a TODO related to the depsgraph refactor project now. It'll be easier to support such situations there,
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Reference: blender/blender#39820
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