FBX Animation Action Export Issue #56653
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Reference: blender/blender-addons#56653
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System Information
Blender Version
Broken: 2.79b
Short description of error
I have a object in Blender that is rigged with 3 animations in the action editor. When exporting via FBX binary, only 2 of the three animation actions get exported. When exporting using FBX ASCII, all animations are exported correctly. Also, with ASCII, I've been experiencing issues where ASCII will export incorrect texture file names.
Exact steps for others to reproduce the error
Download flak-cannon-tier5.blend
Added subscriber: @x_tech
blender/blender#56624 was marked as duplicate of this issue
Added subscriber: @mont29
Please:
… And making twice the same report is not a good idea either. Not at all. We already have way too much reports to handle! Suggest you think about it twice next time.
@Bastien Montagne, sorry, I tried to report the bug through Blender with the built in report button in the add-ons and also through the website. I didn't realize they connected to the same thing. Won't happen again.
I think I solved this issue, FBX export apparently doesn't export animation actions with unused key frames in them. It'd be nice if it'd output a message displaying this.
@x_tech Uuuh indeed…
Force Start/End Keying
should prevent that behavior, will check.Added subscriber: @DanielGrauer
Added subscriber: @FrankieHobbins
I was about to file a bug but this seems to be the same (although not very well described so I'll add more details here ,sorry if its the wrong thing to do)
I have attached a zip with a blend file and fbx showing the behaviour. Action "A-will" will export and action "B-wont" wont.
Ideally the action would still export even if there are errors.
test.zip