FBX Animation Action Export Issue #56624

Closed
opened 2018-08-31 02:48:35 +02:00 by Will Davies · 2 comments

System Information

  • Windows 10
  • NVidia GTX 1080 Founders Edition

Blender Version
Broken: 2.79b

Short description of error
I have a object in Blender that is rigged with 3 animations in the action editor. When exporting via FBX binary, only 2 of the three animation actions get exported. When exporting using FBX ASCII, all animations are exported correctly.

Exact steps for others to reproduce the error
Download flak-cannon-tier5.blend

  • I'm not sure if there's a better way to do this, but I've been converting .fbx binary files to JSON with this (command:*conv.exe toConvert.fbx output.g3d//j) to inspect the files.
  • Export the files using the built in Blender to FBX export function (binary). Convert to .g3dj using the utility, or inspect with another method. The FBX file does not contain all animations present in the .blend file.
  • Export the files using Blender FBX ASCII. Inspect the ASCII file using Notepad, all animation actions should be present (in this case: engage, disengage, fire).
**System Information** - Windows 10 - NVidia GTX 1080 Founders Edition **Blender Version** Broken: 2.79b **Short description of error** I have a object in Blender that is rigged with 3 animations in the action editor. When exporting via FBX binary, only 2 of the three animation actions get exported. When exporting using FBX ASCII, all animations are exported correctly. **Exact steps for others to reproduce the error** Download [flak-cannon-tier5.blend](https://archive.blender.org/developer/F4469311/flak-cannon-tier5.blend) - I'm not sure if there's a better way to do this, but I've been converting .fbx binary files to JSON with [this ](https:*github.com/libgdx/fbx-conv) (command:*conv.exe toConvert.fbx output.g3d//j) to inspect the files. - Export the files using the built in Blender to FBX export function (binary). Convert to .g3dj using the utility, or inspect with another method. The FBX file does not contain all animations present in the .blend file. - Export the files using Blender FBX ASCII. Inspect the ASCII file using Notepad, all animation actions should be present (in this case: engage, disengage, fire).
Author

Added subscriber: @x_tech

Added subscriber: @x_tech

Closed as duplicate of blender/blender-addons#56653

Closed as duplicate of blender/blender-addons#56653
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Reference: blender/blender#56624
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