Bolt Factory: Holes in geometry with different number of subdisivions #84071
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Reference: blender/blender-addons#84071
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14757 Core Profile Context 20.12.1 27.20.14501.28009
Blender Version
Broken: version:
blender/blender@0f45cab862
Worked: Never?
Addon Information
Name: BoltFactory (0, 4, 0)
Author: Aaron Keith
Short description of error
The Bolt Factory add-on produces non-manifold meshes with holes in between bolt head and bit.
Exact steps for others to reproduce the error
Bolt example.blend
Added subscriber: @Kvarkoff
Holes in geometry of boltsto Bolt Factory: Holes in geometry with different number of subdisivionsChanged status from 'Needs Triage' to: 'Confirmed'
Here is my attempt at a solution.
It works by adding an extra ring in the model mapping from the fixed number of points used to generate the Nut and the variable number of points specified in the Div Count value on the GUI for the thread.
The resultant mesh has the gap then filled using triangles.
Is Tris acceptable like this?
I understand it's considered bad, but where an object will be used to modify something else, however manifold should be more important. Also 3D printing hates non-manifold objects.
Why did I end up using triangles?