Glitches with normals when importing a FBX file with a texture (created on Blender) #88955
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#88955
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Mac OS Catalina (version 10,15,7)
Graphics card: Radeon Pro 555 2GB / Intel GD Graphics 630 1536 MB
Blender Version
Broken: Version 2.93.0 (2.93.0 2021-06-02)
Worked: Version 2.91.0 (2.91.0 2020-11-25)
Short description of error
Normals are glitching when I export and then import a .FBX file with an embedded texture on Blender 2.93.0
Fact : When I export a .FBX file from Blender 2.93 and import it in Blender 2.91.0, it works well.
Exact steps for others to reproduce the error
Here are my settings for the FBX export and import
Here are the files if you want to try :
donut.fbx
donut.blend
Thanks a lot in advance for your help !
Added subscriber: @HRbna
Closed as duplicate of blender/blender#89630
Added subscriber: @OmarEmaraDev
Merging this to blender/blender#89630. This is not related to normals, but a limitation of alpha blending. As a workaround, you can disable Show Backfaces for now.