Blender 3.0 cannot import FBX (containing more than 8 UV layers) #93541
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Reference: blender/blender-addons#93541
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System Information
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.79
Blender Version
Broken: version: 3.0.0 Release Candidate, branch: master, commit date: 2021-11-30 10:50, hash:
blender/blender@4b971bb87c
Worked: 2.93.0 - 2.93.7
Caused by blender/blender@04b4ec7889
Short description of error
Blender 3.0 cannot import some Mixamo animations. But Blender 2.93 does it right.
Apparently the issue is related to the amount of UV maps.
Exact steps for others to reproduce the error
Just try to import the fbx I attached (excuse me for the file size)
Walking.fbx
Added subscriber: @carlosmu
blender/blender#95077 was marked as duplicate of this issue
blender/blender#94941 was marked as duplicate of this issue
blender/blender#94485 was marked as duplicate of this issue
#94343 was marked as duplicate of this issue
blender/blender#94236 was marked as duplicate of this issue
blender/blender#94138 was marked as duplicate of this issue
blender/blender#94007 was marked as duplicate of this issue
blender/blender#93912 was marked as duplicate of this issue
blender/blender#93897 was marked as duplicate of this issue
blender/blender#93823 was marked as duplicate of this issue
#93221 was marked as duplicate of this issue
Added subscriber: @PratikPB2123
Added subscriber: @HectorDeAnda
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @deadpin
Technically the older versions are also broken a bit. The model contains 9 UV maps which exceeds the blender limitation of 8 for a given mesh. With older versions only the first 8 UV maps were imported and the rest were dropped. In new blender versions this situation is now surfaced as an Error.
I'll put together a patch a bit later to get back to the previous behavior at least. The addon didn't change but it looks like blender itself now surfaces the error and the addon was not expecting that. We may want another option to still fail on this type of error but I'll see what comes up during the review.
Awesome! Thanks!
I think the best thing would be to import it anyway and warn that some data was not loaded correctly.
Added subscriber: @lichtwerk
Oops, that was caused by blender/blender@04b4ec7889
Blender 3.0 cannot import some Mixamo animations.to Blender 3.0 cannot import FBX (containing more than 8 UV layers)Added subscriber: @JulienDuroure
Probably also an issue for glTF importer
This issue was referenced by blender/blender@c37cd35469
This issue was referenced by blender/blender@7c4fc5b58d
Changed status from 'Confirmed' to: 'Resolved'
Added subscribers: @RichardLyons, @iss
Added subscriber: @mangray
Would this be merged into 3.0.1 or do we have to wait for 3.1? Thanks!
blender/blender@7c4fc5b58d is already on the list for 3.0.1 (if it comes out, but I would guess so), see blender/blender#93479 (3.0 Potential candidates for corrective releases)
Added subscriber: @TinyNick
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Added subscriber: @TodorNikolov
Added subscriber: @CRYELLS
Added subscriber: @paddygaunt
This change looks like it's been approved and committed but the 3.0.0 stable daily build still doesn't work. I have to install 3.1 alpha.
Which is alpha.
Therefore not stable!!
Is there a reason for this? What is the logic behind producing a stable daily build, which claims to include "cool bug fixes", if it doesn't include bug fixes? Have I missed something?
Added subscriber: @DAU
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Added subscriber: @clairedignam
Added subscriber: @isaiahbonzi