Node Wrangler: Improved accuracy on Align Nodes operator #104551
@ -2375,6 +2375,10 @@ class NWAlignNodes(Operator, NWBase):
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# Somehow hidden nodes would come out 10 units higher that non-hidden nodes when aligned, so this offset has to exist
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weird_offset = 10
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# node.dimensions for reroutes indicate (16.0, 16.0) but using that in calculations puts reroutes off-center
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# At least on a purely visual basis, the dimensions of a reroute node seem to be closer to 10 units. (At least for 1.0 unit scale)
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reroute_width = 10
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with temporary_unframe(nodes=selection):
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active_loc = None
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if active_node in selection:
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@ -2390,10 +2394,6 @@ class NWAlignNodes(Operator, NWBase):
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y_range = max(y_locs) - min(y_locs)
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horizontal = x_range > y_range
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# Undo corrective offsets for hidden nodes if alignment is horizontal
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if not horizontal:
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y_locs = [n.location.y - (0.5 * n.dimensions.y) for n in selection]
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mid_x = 0.5 * (max(x_locs) + min(x_locs))
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mid_y = 0.5 * (max(y_locs) + min(y_locs))
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@ -2411,36 +2411,49 @@ class NWAlignNodes(Operator, NWBase):
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if horizontal:
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for node in selection:
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node.location.x = current_pos
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node.location.y = (mid_y + weird_offset) if node.hide else mid_y + (0.5 * node.dimensions.y)
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if node.type != 'REROUTE':
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node.location.x = current_pos
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node.location.y = (mid_y + weird_offset) if node.hide else mid_y + (0.5 * node.dimensions.y)
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current_pos += margin_x + node.dimensions.x
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else:
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node.location.x = current_pos + (0.5 * reroute_width)
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node.location.y = mid_y
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current_pos += margin_x + reroute_width
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current_pos += margin_x + node.dimensions.x
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else:
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for node in selection:
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node.location.x = mid_x - (0.5 * node.dimensions.x)
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node.location.y = (current_pos - (0.5 * node.dimensions.y) + weird_offset) if node.hide else current_pos
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if node.type != 'REROUTE':
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node.location.x = mid_x - (0.5 * node.dimensions.x)
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node.location.y = (current_pos - (0.5 * node.dimensions.y) + weird_offset) if node.hide else current_pos
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current_pos -= margin_y + node.dimensions.y
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else:
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node.location.x = mid_x
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node.location.y = current_pos - (0.5 * reroute_width)
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current_pos -= margin_y + reroute_width
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current_pos -= margin_y + node.dimensions.y
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# If active node is selected, center nodes around it
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if active_loc is not None:
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active_loc_diff = active_loc - active_node.location
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for node in selection:
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node.location += active_loc_diff
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else:
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new_x_locs = [n.location.x + (0.5 * n.dimensions.x) for n in selection]
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new_y_locs = [n.location.y - weird_offset if n.hide
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else n.location.y - (0.5 * n.dimensions.y) for n in selection]
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elif horizontal: # Position nodes centered around where they used to be
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new_locs = [n.location.x + (0.5 * n.dimensions.x) for n in selection]
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new_mid = 0.5 * (max(new_locs) + min(new_locs))
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x_diff = mid_x - new_mid
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new_x_mid = 0.5 * (max(new_x_locs) + min(new_x_locs))
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new_y_mid = 0.5 * (max(new_y_locs) + min(new_y_locs))
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x_diff = mid_x - new_x_mid
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y_diff = mid_y - new_y_mid
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for node in selection:
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node.location.x += x_diff
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else:
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new_locs = [n.location.y - (0.5 * n.dimensions.y) for n in selection]
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new_mid = 0.5 * (max(new_locs) + min(new_locs))
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y_diff = mid_y - new_mid
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for node in selection:
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node.location.y += y_diff
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return {'FINISHED'}
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