Node Wrangler: Improved accuracy on Align Nodes operator #104551
@ -26,7 +26,7 @@ from .utils.draw import draw_callback_nodeoutline
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from .utils.paths import match_files_to_socket_names, split_into_components
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from .utils.paths import match_files_to_socket_names, split_into_components
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from .utils.nodes import (node_mid_pt, autolink, node_at_pos, get_active_tree, get_nodes_links, is_viewer_socket,
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from .utils.nodes import (node_mid_pt, autolink, node_at_pos, get_active_tree, get_nodes_links, is_viewer_socket,
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is_viewer_link, get_group_output_node, get_output_location, force_update, get_internal_socket,
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is_viewer_link, get_group_output_node, get_output_location, force_update, get_internal_socket,
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nw_check, NWBase, get_first_enabled_output, is_visible_socket, viewer_socket_name)
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nw_check, NWBase, get_first_enabled_output, is_visible_socket, temporary_unframe, viewer_socket_name)
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class NWLazyMix(Operator, NWBase):
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class NWLazyMix(Operator, NWBase):
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@ -2352,55 +2352,56 @@ class NWAlignNodes(Operator, NWBase):
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active_node = context.active_node
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active_node = context.active_node
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margin = self.margin
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margin = self.margin
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active_loc = None
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with temporary_unframe(nodes=selection):
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if active_node in selection:
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active_loc = None
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active_loc = copy(active_node.location) # make a copy, not a reference
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if active_node in selection:
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active_loc = copy(active_node.location) # make a copy, not a reference
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# Check if nodes should be laid out horizontally or vertically
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# Check if nodes should be laid out horizontally or vertically
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# use dimension to get center of node, not corner
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# use dimension to get center of node, not corner
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x_locs = [n.location.x + (n.dimensions.x / 2) for n in selection]
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x_locs = [n.location.x + (n.dimensions.x / 2) for n in selection]
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y_locs = [n.location.y - (n.dimensions.y / 2) for n in selection]
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y_locs = [n.location.y - (n.dimensions.y / 2) for n in selection]
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x_range = max(x_locs) - min(x_locs)
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x_range = max(x_locs) - min(x_locs)
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y_range = max(y_locs) - min(y_locs)
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y_range = max(y_locs) - min(y_locs)
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mid_x = (max(x_locs) + min(x_locs)) / 2
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mid_x = (max(x_locs) + min(x_locs)) / 2
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mid_y = (max(y_locs) + min(y_locs)) / 2
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mid_y = (max(y_locs) + min(y_locs)) / 2
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horizontal = x_range > y_range
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horizontal = x_range > y_range
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# Sort selection by location of node mid-point
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if horizontal:
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selection = sorted(selection, key=lambda n: n.location.x + (n.dimensions.x / 2))
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else:
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selection = sorted(selection, key=lambda n: n.location.y - (n.dimensions.y / 2), reverse=True)
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# Alignment
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current_pos = 0
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for node in selection:
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current_margin = margin
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current_margin = current_margin * 0.5 if node.hide else current_margin # use a smaller margin for hidden nodes
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# Sort selection by location of node mid-point
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if horizontal:
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if horizontal:
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node.location.x = current_pos
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selection = sorted(selection, key=lambda n: n.location.x + (n.dimensions.x / 2))
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current_pos += current_margin + node.dimensions.x
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node.location.y = mid_y + (node.dimensions.y / 2)
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else:
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else:
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node.location.y = current_pos
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selection = sorted(selection, key=lambda n: n.location.y - (n.dimensions.y / 2), reverse=True)
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current_pos -= (current_margin * 0.3) + node.dimensions.y # use half-margin for vertical alignment
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node.location.x = mid_x - (node.dimensions.x / 2)
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# If active node is selected, center nodes around it
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# Alignment
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if active_loc is not None:
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current_pos = 0
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active_loc_diff = active_loc - active_node.location
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for node in selection:
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node.location += active_loc_diff
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else: # Position nodes centered around where they used to be
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locs = ([n.location.x + (n.dimensions.x / 2) for n in selection]
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) if horizontal else ([n.location.y - (n.dimensions.y / 2) for n in selection])
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new_mid = (max(locs) + min(locs)) / 2
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for node in selection:
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for node in selection:
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current_margin = margin
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current_margin = current_margin * 0.5 if node.hide else current_margin # use a smaller margin for hidden nodes
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if horizontal:
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if horizontal:
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node.location.x += (mid_x - new_mid)
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node.location.x = current_pos
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current_pos += current_margin + node.dimensions.x
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node.location.y = mid_y + (node.dimensions.y / 2)
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else:
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else:
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node.location.y += (mid_y - new_mid)
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node.location.y = current_pos
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current_pos -= (current_margin * 0.3) + node.dimensions.y # use half-margin for vertical alignment
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node.location.x = mid_x - (node.dimensions.x / 2)
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# If active node is selected, center nodes around it
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if active_loc is not None:
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active_loc_diff = active_loc - active_node.location
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for node in selection:
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node.location += active_loc_diff
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else: # Position nodes centered around where they used to be
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locs = ([n.location.x + (n.dimensions.x / 2) for n in selection]
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) if horizontal else ([n.location.y - (n.dimensions.y / 2) for n in selection])
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new_mid = (max(locs) + min(locs)) / 2
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for node in selection:
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if horizontal:
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node.location.x += (mid_x - new_mid)
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else:
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node.location.y += (mid_y - new_mid)
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return {'FINISHED'}
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return {'FINISHED'}
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@ -250,6 +250,22 @@ def is_visible_socket(socket):
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return not socket.hide and socket.enabled and socket.type != 'CUSTOM'
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return not socket.hide and socket.enabled and socket.type != 'CUSTOM'
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class temporary_unframe(): # Context manager for temporarily unparenting nodes from their frames
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def __init__(self, nodes):
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self.parent_dict = {}
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for node in nodes:
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if node.parent is not None:
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self.parent_dict[node] = node.parent
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node.parent = None
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def __enter__(self):
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return self
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def __exit__(self, type, value, traceback):
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for node, parent in self.parent_dict.items():
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node.parent = parent
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class NWBase:
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class NWBase:
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@classmethod
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@classmethod
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def poll(cls, context):
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def poll(cls, context):
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