VDM brush baker #104580
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@ -20,6 +20,9 @@ from datetime import datetime
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from pathlib import Path
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import os
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import bpy
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from . import bakematerial
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import importlib
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importlib.reload(bakematerial)
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bl_info = {
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'name': 'VDM Brush Baker',
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@ -136,22 +139,6 @@ def get_new_brush_name():
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return False, f'vdm-{dateformat}'
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def get_vdm_bake_material():
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if bpy.data.materials.find('VDM_baking_material') == -1:
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script_file = os.path.realpath(__file__)
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AddonDirectory = Path(os.path.dirname(script_file))
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bpy.ops.wm.append(
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filepath='VDM_baking_setup.blend',
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directory=str(Path.joinpath(
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AddonDirectory, 'VDM_baking_setup.blend', 'Material')),
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filename='VDM_baking_material'
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)
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bpy.data.materials['VDM_baking_material'].use_fake_user = True
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return bpy.data.materials['VDM_baking_material']
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class create_sculpt_plane(bpy.types.Operator):
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bl_idname = 'sculptplane.create'
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bl_label = 'Create sculpting plane'
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@ -209,7 +196,7 @@ class create_vdm_brush(bpy.types.Operator):
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default_compute_device = scene.cycles.device
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default_scene_samples = scene.cycles.samples
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vdm_bake_material = get_vdm_bake_material()
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vdm_bake_material = bakematerial.get_vdm_bake_material()
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try:
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# Prepare baking
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scene.render.engine = 'CYCLES'
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@ -293,7 +280,6 @@ class create_vdm_brush(bpy.types.Operator):
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scene.render.engine = default_render_engine
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vdm_plane.data.materials.clear()
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bpy.data.materials.remove(vdm_bake_material)
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bpy.ops.object.mode_set(mode='SCULPT')
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58
vdm_brush_baker/bakematerial.py
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58
vdm_brush_baker/bakematerial.py
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@ -0,0 +1,58 @@
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import bpy
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def get_vdm_bake_material():
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material_name = 'VDM_baking_material'
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if material_name not in bpy.data.materials:
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new_material = bpy.data.materials.new(name=material_name)
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new_material.use_nodes = True
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nodes = new_material.node_tree.nodes
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nodes.remove(nodes['Principled BSDF'])
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material_output = nodes['Material Output']
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# Create relevant nodes
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combine_node = nodes.new('ShaderNodeCombineXYZ')
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separate_node1 = nodes.new('ShaderNodeSeparateXYZ')
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separate_node2 = nodes.new('ShaderNodeSeparateXYZ')
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vector_subtract_node = nodes.new('ShaderNodeVectorMath')
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vector_subtract_node.operation = 'SUBTRACT'
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vector_multiply_node = nodes.new('ShaderNodeVectorMath')
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vector_multiply_node.operation = 'MULTIPLY'
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vector_multiply_node.inputs[1].default_value = [2.0, 2.0, 2.0]
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vector_add_node = nodes.new('ShaderNodeVectorMath')
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vector_add_node.operation = 'ADD'
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vector_add_node.inputs[1].default_value = [-0.5, -0.5, -0.5]
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tex_coord_node = nodes.new('ShaderNodeTexCoord')
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image_node = nodes.new('ShaderNodeTexImage')
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image_node.name = "VDMTexture"
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# Connect nodes
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tree = new_material.node_tree
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tree.links.new(combine_node.outputs[0], material_output.inputs[0])
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tree.links.new(separate_node1.outputs[0], combine_node.inputs[0])
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tree.links.new(separate_node1.outputs[1], combine_node.inputs[1])
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tree.links.new(
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vector_subtract_node.outputs[0], separate_node1.inputs[0])
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tree.links.new(
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vector_multiply_node.outputs[0], vector_subtract_node.inputs[1])
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tree.links.new(
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vector_add_node.outputs[0], vector_multiply_node.inputs[0])
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tree.links.new(tex_coord_node.outputs[2], vector_add_node.inputs[0])
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tree.links.new(
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tex_coord_node.outputs[3], vector_subtract_node.inputs[0])
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tree.links.new(tex_coord_node.outputs[3], separate_node2.inputs[0])
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tree.links.new(separate_node2.outputs[2], combine_node.inputs[2])
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return bpy.data.materials['VDM_baking_material']
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