Storm Hydra render addon #104597

Merged
Brecht Van Lommel merged 22 commits from BogdanNagirniak/blender-addons:storm-hydra-addon into main 2023-08-04 17:02:11 +02:00
3 changed files with 0 additions and 61 deletions
Showing only changes of commit 3269f6b0e6 - Show all commits

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@ -22,20 +22,6 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
delegate_id = 'HdStormRendererPlugin'
def __init__(self):
self._usd_stage = None
def _sync_usd_stage(self):
if not self.engine_ptr:
return
preferences = addon_preferences()
dev = bpy.context.scene.hydra_storm.dev
if preferences.dev_tools and not self._usd_stage and dev.render_usd and dev.usd_file:
self._usd_stage = Usd.Stage.Open(dev.usd_file)
if self._usd_stage:
_bpy_hydra.engine_sync_usd(self.engine_ptr, self._usd_stage)
def get_render_settings(self, engine_type):
settings = bpy.context.scene.hydra_storm.viewport if engine_type == 'VIEWPORT' else \
bpy.context.scene.hydra_storm.final
@ -47,16 +33,6 @@ class StormHydraRenderEngine(bpy_hydra.HydraRenderEngine):
'maxLights': settings.max_lights,
}
def _update(self, depsgraph):
super()._update(depsgraph)
self._sync_usd_stage()
def view_update(self, context, depsgraph):
super().view_update(context, depsgraph)
if self.engine_ptr:
self._sync_usd_stage()
register, unregister = bpy.utils.register_classes_factory((
StormHydraRenderEngine,
))

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@ -50,29 +50,14 @@ class RenderProperties(bpy.types.PropertyGroup):
)
brecht marked this conversation as resolved

What happens when the maximum is reach? Why is the default only 16? This needs a better explanation in the description.

What happens when the maximum is reach? Why is the default only 16? This needs a better explanation in the description.
Review
It comes from source code https://github.com/PixarAnimationStudios/USD/blob/release/pxr/imaging/hdSt/renderDelegate.cpp#L70

Can you figure out what it does so it can be explained in the description for users?

Can you figure out what it does so it can be explained in the description for users?
class DevProperties(bpy.types.PropertyGroup):
render_usd: bpy.props.BoolProperty(
name="Render USD",
description="Render USD file with Blender scene",
default=False,
)
usd_file: bpy.props.StringProperty(
name="USD File",
description="Select USD file to render",
subtype='FILE_PATH',
)
class SceneProperties(Properties):
type = bpy.types.Scene
final: bpy.props.PointerProperty(type=RenderProperties)
viewport: bpy.props.PointerProperty(type=RenderProperties)
dev: bpy.props.PointerProperty(type=DevProperties)
register, unregister = bpy.utils.register_classes_factory((
RenderProperties,
DevProperties,
SceneProperties,
))

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@ -149,33 +149,11 @@ class STORM_HYDRA_LIGHT_PT_light(Panel):
main_col.prop(light, 'size')
class STORM_HYDRA_RENDER_PT_dev(Panel):
"""Final render delegate and settings"""
bl_label = "Dev"
@classmethod
def poll(cls, context):
return super().poll(context) and addon_preferences().dev_tools
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False
dev = context.scene.hydra_storm.dev
col = layout.column()
col.prop(dev, 'render_usd')
row = col.row()
row.enabled = dev.render_usd
row.prop(dev, 'usd_file')
register_classes, unregister_classes = bpy.utils.register_classes_factory((
STORM_HYDRA_RENDER_PT_final,
STORM_HYDRA_RENDER_PT_volume_final,
STORM_HYDRA_RENDER_PT_viewport,
STORM_HYDRA_RENDER_PT_volume_viewport,
STORM_HYDRA_RENDER_PT_dev,
STORM_HYDRA_LIGHT_PT_light,
))