glTF: fix a few typos #104607

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Julien Duroure merged 2 commits from pioverfour/blender-addons:dp_gltf_typos into blender-v3.6-release 2023-05-22 14:26:42 +02:00
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@ -506,7 +506,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
export_bake_animation: BoolProperty( export_bake_animation: BoolProperty(
name='Bake All Objects Animations', name='Bake All Objects Animations',
description=( description=(
"Force exporting animation on every objects. " "Force exporting animation on every object. "
"Can be useful when using constraints or driver. " "Can be useful when using constraints or driver. "
"Also useful when exporting only selection" "Also useful when exporting only selection"
), ),
@ -535,7 +535,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
name='Use Current Frame as Object Rest Transformations', name='Use Current Frame as Object Rest Transformations',
description=( description=(
'Export the scene in the current animation frame. ' 'Export the scene in the current animation frame. '
'When off, frame O is used as rest transformations for objects' 'When off, frame 0 is used as rest transformations for objects'
), ),
default=False default=False
) )
@ -543,7 +543,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
export_rest_position_armature: BoolProperty( export_rest_position_armature: BoolProperty(
name='Use Rest Position Armature', name='Use Rest Position Armature',
description=( description=(
"Export armatures using rest position as joins rest pose. " "Export armatures using rest position as joints' rest pose. "
"When off, current frame pose is used as rest pose" "When off, current frame pose is used as rest pose"
), ),
default=True default=True