glTF: fix a few typos #104607
@ -506,7 +506,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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export_bake_animation: BoolProperty(
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export_bake_animation: BoolProperty(
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name='Bake All Objects Animations',
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name='Bake All Objects Animations',
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description=(
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description=(
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"Force exporting animation on every objects. "
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"Force exporting animation on every object. "
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"Can be useful when using constraints or driver. "
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"Can be useful when using constraints or driver. "
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"Also useful when exporting only selection"
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"Also useful when exporting only selection"
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),
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),
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@ -535,7 +535,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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name='Use Current Frame as Object Rest Transformations',
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name='Use Current Frame as Object Rest Transformations',
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description=(
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description=(
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'Export the scene in the current animation frame. '
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'Export the scene in the current animation frame. '
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'When off, frame O is used as rest transformations for objects'
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'When off, frame 0 is used as rest transformations for objects'
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),
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),
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default=False
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default=False
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)
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)
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@ -543,7 +543,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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export_rest_position_armature: BoolProperty(
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export_rest_position_armature: BoolProperty(
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name='Use Rest Position Armature',
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name='Use Rest Position Armature',
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description=(
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description=(
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"Export armatures using rest position as joins rest pose. "
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"Export armatures using rest position as joints' rest pose. "
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"When off, current frame pose is used as rest pose"
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"When off, current frame pose is used as rest pose"
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),
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),
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default=True
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default=True
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