Mesh: Update addons for auto smooth removal #104609
@ -1298,12 +1298,9 @@ def make_object_node(ob, translation, rotation, scale, name_id):
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obj_node_header_chunk.add_variable("name", _3ds_string(sane_name(name)))
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obj_node_header_chunk.add_variable("flags1", _3ds_ushort(0x0040))
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"""Flags2 defines 0x01 for display path, 0x02 use autosmooth, 0x04 object frozen,
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"""Flags2 defines 0x01 for display path, 0x04 object frozen,
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0x10 for motion blur, 0x20 for material morph and bit 0x40 for mesh morph."""
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if ob.type == 'MESH' and ob.data.use_auto_smooth:
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obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0x02))
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else:
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obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
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obj_node_header_chunk.add_variable("flags2", _3ds_ushort(0))
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obj_node_header_chunk.add_variable("parent", _3ds_ushort(ROOT_OBJECT))
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'''
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@ -1343,12 +1340,6 @@ def make_object_node(ob, translation, rotation, scale, name_id):
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obj_boundbox.add_variable("max", _3ds_point_3d(ob.bound_box[6]))
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obj_node.add_subchunk(obj_boundbox)
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# Add smooth angle if autosmooth is used
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if ob.type == 'MESH' and ob.data.use_auto_smooth:
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obj_morph_smooth = _3ds_chunk(OBJECT_MORPH_SMOOTH)
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obj_morph_smooth.add_variable("angle", _3ds_float(round(ob.data.auto_smooth_angle, 6)))
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obj_node.add_subchunk(obj_morph_smooth)
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# Add track chunks for position, rotation, size
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ob_scale = scale[name] # and collect masterscale
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if parent is None or (parent.name not in name_id):
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@ -171,13 +171,6 @@ class VIEW3D_MT_materialutilities_specials(bpy.types.Menu):
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text = "Join by material",
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icon = "OBJECT_DATAMODE")
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layout.separator()
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op = layout.operator(MATERIAL_OT_materialutilities_auto_smooth_angle.bl_idname,
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text = "Set Auto Smooth",
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icon = "SHADING_SOLID")
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op.affect = mu_prefs.set_smooth_affect
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op.angle = mu_prefs.auto_smooth_angle
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class VIEW3D_MT_materialutilities_main(bpy.types.Menu):
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"""Main menu for Material Utilities"""
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@ -68,20 +68,6 @@ class VIEW3D_MT_materialutilities_preferences(AddonPreferences):
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default = 0
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)
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set_smooth_affect: EnumProperty(
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name = "Set Auto Smooth Affect",
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description = "Which objects to affect",
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items = mu_affect_enums,
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default = 'SELECTED'
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)
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auto_smooth_angle: FloatProperty(
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name = "Auto Smooth Angle",
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description = "Maximum angle between face normals that will be considered as smooth",
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subtype = 'ANGLE',
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min = 0,
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max = radians(180),
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default = radians(35)
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)
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def draw(self, context):
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layout = self.layout
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@ -105,11 +91,6 @@ class VIEW3D_MT_materialutilities_preferences(AddonPreferences):
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c.row().prop(self, "link_to", expand = False)
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c.row().prop(self, "link_to_affect", expand = False)
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d = box.box()
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d.label(text = "Set Auto Smooth")
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d.row().prop(self, "auto_smooth_angle", expand = False)
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d.row().prop(self, "set_smooth_affect", expand = False)
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box = layout.box()
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box.label(text = "Miscellaneous")
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