WIP: Animation: operators to update the pose library #104673
@ -90,15 +90,16 @@ def pose_library_list_item_context_menu(self: UIList, context: Context) -> None:
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with operator_context(layout, 'INVOKE_DEFAULT'):
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layout.operator("poselib.blend_pose_asset", text="Blend Pose")
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layout.operator("poselib.replace_pose_asset", text="Replace Pose")
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layout.operator("poselib.update_pose_asset", text="Update Pose")
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layout.separator()
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props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
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props.select = True
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props = layout.operator("poselib.pose_asset_select_bones", text="Deselect Pose Bones")
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props.select = False
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layout.separator()
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layout.operator("poselib.replace_pose_asset", text="Replace Pose Asset")
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layout.operator("poselib.update_pose_asset", text="Update Pose Asset")
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if not is_pose_asset_view():
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layout.separator()
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layout.operator("asset.assign_action")
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@ -248,7 +248,7 @@ class POSELIB_OT_update_pose_asset(Operator):
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try:
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original_pose: Action = context.id
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was_updated = self._update_pose_asset(original_pose, new_pose, storage_frame_nr)
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was_updated = self._update_pose_asset(original_pose, new_pose)
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finally:
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# Clean up by removing the temporary pose Action.
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bpy.data.actions.remove(new_pose)
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@ -256,12 +256,11 @@ class POSELIB_OT_update_pose_asset(Operator):
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return {'FINISHED'} if was_updated else {'CANCELLED'}
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def _update_pose_asset(self,
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original_pose: Action,
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new_pose: Action,
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storage_frame_nr: float,) -> bool:
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"""Perform the pose update.
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pose_to_update: Action,
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update_source: Action) -> bool:
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"""Copy keys from `update_source` to `pose_to_update`.
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:return: True if the original pose was altered, False otherwise.
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:return: True if `pose_to_update` was altered, False otherwise.
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"""
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# Create lookup table for FCurves. There's also Action.fcurves.find() but
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@ -269,52 +268,31 @@ class POSELIB_OT_update_pose_asset(Operator):
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# each lookup.
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original_fcurve_lookup: dict[tuple[str, int], FCurve] = {
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(fcu.data_path, fcu.array_index): fcu
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for fcu in original_pose.fcurves
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for fcu in pose_to_update.fcurves
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}
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num_fcurves_added = 0
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num_fcurves_edited = 0
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for fcu in new_pose.fcurves:
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fcu_value = fcu.keyframe_points[0].co.y
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for fcu in update_source.fcurves:
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try:
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orig_fcu = original_fcurve_lookup[fcu.data_path, fcu.array_index]
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except KeyError:
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orig_fcu = None
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if orig_fcu is None:
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# No such FCurve, so create a new one.
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group_name = getattr(fcu.group, 'name', '')
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new_fcu = original_pose.fcurves.new(
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fcu.data_path,
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index=fcu.array_index,
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action_group=group_name,
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)
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new_fcu.keyframe_points.insert(storage_frame_nr, value=fcu_value)
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new_fcu.update()
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self._create_new_fcurve(pose_to_update, fcu)
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num_fcurves_added += 1
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continue
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# Update the exsting FCurve. This assumes that it is a valid
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# pose asset, i.e. that it has a single key.
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kp = orig_fcu.keyframe_points[0]
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old_value = kp.co.y
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was_updated = self._update_existing_fcurve(pose_to_update, orig_fcu, fcu)
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if was_updated:
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num_fcurves_edited += 1
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# Don't bother updating the FCurve if the value was unchanged.
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if abs(old_value - fcu_value) < 0.0001:
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continue
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# Use co_ui to move the handles along with the value.
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kp.co_ui.y = fcu_value
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orig_fcu.update()
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num_fcurves_edited += 1
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if num_fcurves_added == 0 and num_fcurves_edited == 0:
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if not any((num_fcurves_added, num_fcurves_edited)):
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self.report({'WARNING'}, "Pose did not change, so the asset was not updated")
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return False
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original_pose.asset_generate_preview()
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pose_to_update.asset_generate_preview()
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# Present the results.
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msg_parts = []
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@ -335,6 +313,37 @@ class POSELIB_OT_update_pose_asset(Operator):
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return original_pose.fcurves[0].keyframe_points[0].co.x
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return context.scene.frame_current
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@staticmethod
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def _create_new_fcurve(action: Action, fcu_to_copy: FCurve) -> None:
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group_name = getattr(fcu_to_copy.group, 'name', '')
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new_fcu = action.fcurves.new(
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fcu_to_copy.data_path,
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index=fcu_to_copy.array_index,
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action_group=group_name,
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)
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keyframe_co = fcu_to_copy.keyframe_points[0].co
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new_fcu.keyframe_points.insert(keyframe_co.x, value=keyframe_co.y)
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new_fcu.update()
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@staticmethod
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def _update_existing_fcurve(action: Action, fcu_existing: FCurve, fcu_to_read: FCurve) -> bool:
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# Update the exsting FCurve. This assumes that it is a valid
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# pose asset, i.e. that the FCurve has a single key.
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dr.sybren marked this conversation as resolved
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kp = fcu_existing.keyframe_points[0]
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old_value = kp.co.y
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# Don't bother updating the FCurve if the value was unchanged.
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dr.sybren marked this conversation as resolved
Nathan Vegdahl
commented
Do we expect there to be floating point error involved here? I wouldn't think so, but I could very well be missing something. But if not, I think it makes more sense to just do a straight Do we expect there to be floating point error involved here? I wouldn't think so, but I could very well be missing something.
But if not, I think it makes more sense to just do a straight `==` comparison, rather than having an arbitrary epsilon.
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fcu_value = fcu_to_read.keyframe_points[0].co.y
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if abs(old_value - fcu_value) < 0.0001:
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return False
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# Use co_ui to move the handles along with the value.
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kp.co_ui.y = fcu_value
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fcu_existing.update()
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return True
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class POSELIB_OT_restore_previous_action(Operator):
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bl_idname = "poselib.restore_previous_action"
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Loading…
Reference in New Issue
Block a user
Unimportant nit: it doesn't seem like the
old_value
temporary is necessary.(
fcu_value
, by contrast, I think aids readability, since it's short-handing something that's rather long to read.)Not a big deal either way, though.
It's indeed not really necessary, but to me it makes the
if old_value == fcu_value:
read nicer. That can be resolved by renamingkp
tokeyframe
and it overall being less cryptic.