Fix: glTF importer shading flat/smooth #104717

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Julien Duroure merged 2 commits from fix_gltf_shading into blender-v3.6-release 2023-06-26 19:20:01 +02:00
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glTF importer: fix shading flat/smooth. polygons were to be flat by default, now they are smooth.

So updating to flat when no normals in input glTF

glTF importer: fix shading flat/smooth. polygons were to be flat by default, now they are smooth. So updating to flat when no normals in input glTF
Julien Duroure added 1 commit 2023-06-26 19:02:29 +02:00
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Could this use Mesh.shade_flat()? Might as well not reinvent that here.

Could this use `Mesh.shade_flat()`? Might as well not reinvent that here.
Hans Goudey changed title from glTF importer: fix shading flat/smooth to Fix: glTF importer shading flat/smooth 2023-06-26 19:06:39 +02:00
Julien Duroure added 1 commit 2023-06-26 19:14:01 +02:00
Hans Goudey approved these changes 2023-06-26 19:15:32 +02:00
Julien Duroure merged commit 92e2024cb8 into blender-v3.6-release 2023-06-26 19:20:01 +02:00
Julien Duroure deleted branch fix_gltf_shading 2023-06-26 19:20:01 +02:00
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Reference: blender/blender-addons#104717
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