Fix: glTF importer shading flat/smooth #104717
@ -4,7 +4,7 @@
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bl_info = {
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bl_info = {
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'name': 'glTF 2.0 format',
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'name': 'glTF 2.0 format',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
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"version": (3, 6, 25),
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"version": (3, 6, 27),
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'blender': (3, 5, 0),
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'blender': (3, 5, 0),
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'location': 'File > Import-Export',
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'location': 'File > Import-Export',
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'description': 'Import-Export as glTF 2.0',
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'description': 'Import-Export as glTF 2.0',
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@ -641,7 +641,8 @@ def set_poly_smoothing(gltf, pymesh, mesh, vert_normals, loop_vidxs):
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num_polys = len(mesh.polygons)
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num_polys = len(mesh.polygons)
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if gltf.import_settings['import_shading'] == "FLAT":
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if gltf.import_settings['import_shading'] == "FLAT":
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# Polys are flat by default; don't have to do anything
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# Polys are smooth by default, setting to flat
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mesh.shade_flat()
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return
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return
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if gltf.import_settings['import_shading'] == "SMOOTH":
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if gltf.import_settings['import_shading'] == "SMOOTH":
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