Fix #104875: Animated dupli instances export frozen in place #104876
@ -2249,15 +2249,10 @@ def fbx_animations_do(scene_data, ref_id, f_start, f_end, start_zero, objects=No
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force_sek, (cam.dof.focus_distance,))
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animdata_cameras[cam_key] = (acnode_lens, acnode_focus_distance, cam)
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# Find all animated objects that have dupli instances, so that `depsgraph.object_instances` only has to be iterated
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# at most once per frame.
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original_parents_with_duplis = set()
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for ob_obj in animdata_ob:
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for dp_obj in ob_obj.dupli_list_gen(depsgraph):
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if dp_obj in objects:
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original_parents_with_duplis.add(ob_obj.bdata)
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break
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has_animated_duplis = bool(original_parents_with_duplis)
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# Get all parent bdata of animated dupli instances, so that we can quickly identify which instances in
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# `depsgraph.object_instances` are animated and need their ObjectWrappers' matrices updated each frame.
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dupli_parent_bdata = {dup.get_parent().bdata for dup in animdata_ob if dup.is_dupli}
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has_animated_duplis = bool(dupli_parent_bdata)
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currframe = f_start
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while currframe <= f_end:
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@ -2268,11 +2263,9 @@ def fbx_animations_do(scene_data, ref_id, f_start, f_end, start_zero, objects=No
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# Changing the scene's frame invalidates existing dupli instances. To get the updated matrices of duplis for
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# this frame, we must get the duplis from the depsgraph again.
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for dup in depsgraph.object_instances:
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# This condition matches the condition for duplis to be returned by ObjectWrapper.dupli_list_gen, which
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# was used to populate original_parents_with_duplis.
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if (parent := dup.parent) and parent.original in original_parents_with_duplis:
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# ObjectWrapper caches its instances. Creating a new instance updates the existing instance with the
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# current frame's matrix.
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if (parent := dup.parent) and parent.original in dupli_parent_bdata:
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# ObjectWrapper caches its instances. Attempting to create a new instance updates the existing
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# ObjectWrapper instance with the current frame's matrix and then returns the existing instance.
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ObjectWrapper(dup)
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for ob_obj, (anim_loc, anim_rot, anim_scale) in animdata_ob.items():
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# We compute baked loc/rot/scale for all objects (rot being euler-compat with previous value!).
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