Fix #104865: Adjust Node Wrangler for node socket interface API changes #104882
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Reference: blender/blender-addons#104882
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Fix #104865: Adjust Node Wrangler for node socket interface API changes
This uses the new node tree socket interface APIs as appropriate when
triggering the temporary viewer in both shader and geometry nodes.
Getting this to work when inside NodeGroups was particularly confusing due to the difference between a Node's sockets and a NodeTree's socket-interface definitions.
Things seem to work well in my testing but, honestly, the more I look at my patch the less I'm sure it's covering everything it needs to correctly.
@pioverfour @HooglyBoogly Here's the second Node Wrangler patch which should now complete the fix for 104865. It deals with the Temporary Viewer aspect in both shader and geometry nodes. Hans, feel free to add Lukas and bail if you think that's best.
Thanks!
I can’t look at the code just now, but I have a general question: I don’t see the API change mentioned in the release notes, does that mean the API is not yet stable, or the change simply hasn’t been documented yet? And should we wait a bit before fixing add-ons?
I think it just hasn't been documented yet. Though if folks end up finding something egregious I would imagine the API could change to fix it but I don't know of any pending updates.
I'll hold off committing until you have a chance to take a look.
I had a look and tested a bit, I’m not very familiar with Node Wrangler’s code but I couldn’t find anything wrong with this. :)