FBX IO: Fix Empty export type control also affecting armatures #104887
@ -5,7 +5,7 @@
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bl_info = {
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bl_info = {
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"name": "FBX format",
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"version": (5, 7, 5),
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"version": (5, 7, 6),
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"blender": (3, 6, 0),
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"blender": (3, 6, 0),
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"location": "File > Import-Export",
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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@ -552,14 +552,20 @@ def fbx_data_element_custom_properties(props, bid):
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def fbx_data_empty_elements(root, empty, scene_data):
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def fbx_data_empty_elements(root, empty, scene_data):
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"""
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"""
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Write the Empty data block (you can control its FBX datatype with the 'fbx_type' string custom property).
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Write the Empty data block (you can control its FBX datatype with the 'fbx_type' string custom property) or Armature
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NodeAttribute.
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"""
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"""
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empty_key = scene_data.data_empties[empty]
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empty_key = scene_data.data_empties[empty]
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null = elem_data_single_int64(root, b"NodeAttribute", get_fbx_uuid_from_key(empty_key))
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null = elem_data_single_int64(root, b"NodeAttribute", get_fbx_uuid_from_key(empty_key))
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null.add_string(fbx_name_class(empty.name.encode(), b"NodeAttribute"))
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null.add_string(fbx_name_class(empty.name.encode(), b"NodeAttribute"))
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val = empty.bdata.get('fbx_type', None)
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bdata = empty.bdata
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null.add_string(val.encode() if val and isinstance(val, str) else b"Null")
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if bdata.type == 'EMPTY':
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val = bdata.get('fbx_type', None)
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fbx_type = val.encode() if val and isinstance(val, str) else b"Null"
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else:
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fbx_type = b"Null"
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null.add_string(fbx_type)
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elem_data_single_string(null, b"TypeFlags", b"Null")
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elem_data_single_string(null, b"TypeFlags", b"Null")
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