FBX IO: Add support for armature data custom properties #104888
@ -5,7 +5,7 @@
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bl_info = {
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bl_info = {
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"name": "FBX format",
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"version": (5, 7, 6),
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"version": (5, 8, 0),
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"blender": (3, 6, 0),
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"blender": (3, 6, 0),
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"location": "File > Import-Export",
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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@ -573,7 +573,10 @@ def fbx_data_empty_elements(root, empty, scene_data):
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props = elem_properties(null)
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props = elem_properties(null)
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elem_props_template_finalize(tmpl, props)
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elem_props_template_finalize(tmpl, props)
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# No custom properties, already saved with object (Model).
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# Empty/Armature Object custom properties have already been saved with the Model.
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# Only Armature data custom properties need to be saved here with the NodeAttribute.
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if bdata.type == 'ARMATURE':
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fbx_data_element_custom_properties(props, bdata.data)
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def fbx_data_light_elements(root, lamp, scene_data):
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def fbx_data_light_elements(root, lamp, scene_data):
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@ -2826,8 +2826,13 @@ class FbxImportHelperNode:
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elem_find_first(fbx_tmpl, b'Properties70', fbx_elem_nil))
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elem_find_first(fbx_tmpl, b'Properties70', fbx_elem_nil))
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if settings.use_custom_props:
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if settings.use_custom_props:
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# Read Armature Object custom props from the Node
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blen_read_custom_properties(self.fbx_elem, arm, settings)
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blen_read_custom_properties(self.fbx_elem, arm, settings)
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if self.fbx_data_elem:
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# Read Armature Data custom props from the NodeAttribute
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blen_read_custom_properties(self.fbx_data_elem, arm_data, settings)
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# instance in scene
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# instance in scene
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view_layer.active_layer_collection.collection.objects.link(arm)
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view_layer.active_layer_collection.collection.objects.link(arm)
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arm.select_set(True)
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arm.select_set(True)
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