Images as Planes: Improve option panels #104936
@ -609,7 +609,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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# Properties - Importing
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force_reload: BoolProperty(
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name="Force Reload", default=False,
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description="Force reloading of the image if already opened elsewhere in Blender"
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description="Force reload the image if it is already opened elsewhere in Blender"
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)
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image_sequence: BoolProperty(
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@ -629,7 +629,10 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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'Z-': Vector(( 0, 0, -1)),
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}
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offset: BoolProperty(name="Offset Planes", default=True, description="Offset Planes From Each Other")
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offset: BoolProperty(
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name="Offset Planes", default=True,
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description="Offset planes from each other. "
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"If disabled, multiple planes will be created at the same location")
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OFFSET_MODES = (
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('X+', "X+", "Side by Side to the Left"),
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@ -640,24 +643,24 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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('Z-', "Z-", "Stacked Below"),
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)
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offset_axis: EnumProperty(
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name="Orientation", default='X+', items=OFFSET_MODES,
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name="Offset Direction", default='X+', items=OFFSET_MODES,
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description="How planes are oriented relative to each others' local axis"
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)
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offset_amount: FloatProperty(
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name="Offset", soft_min=0, default=0.1, description="Space between planes",
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name="Offset Distance", soft_min=0, default=0.1, description="Set distance between each plane",
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subtype='DISTANCE', unit='LENGTH'
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)
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AXIS_MODES = (
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('X+', "X+", "Facing Positive X"),
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('Y+', "Y+", "Facing Positive Y"),
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('Z+', "Z+ (Up)", "Facing Positive Z"),
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('X-', "X-", "Facing Negative X"),
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('Y-', "Y-", "Facing Negative Y"),
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('Z-', "Z- (Down)", "Facing Negative Z"),
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('CAM', "Face Camera", "Facing Camera"),
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('CAM_AX', "Main Axis", "Facing the Camera's dominant axis"),
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('X+', "X+", "Facing positive X"),
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('Y+', "Y+", "Facing positive Y"),
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('Z+', "Z+", "Facing positive Z"),
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('X-', "X-", "Facing negative X"),
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('Y-', "Y-", "Facing negative Y"),
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('Z-', "Z-", "Facing negative Z"),
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('CAM', "Face Camera", "Facing camera"),
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('CAM_AX', "Camera's Main Axis", "Facing the camera's dominant axis"),
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)
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align_axis: EnumProperty(
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name="Align", default='CAM_AX', items=AXIS_MODES,
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@ -667,7 +670,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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prev_align_axis: EnumProperty(
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items=AXIS_MODES + (('NONE', '', ''),), default='NONE', options={'HIDDEN', 'SKIP_SAVE'})
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align_track: BoolProperty(
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name="Track Camera", default=False, description="Always face the camera"
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name="Track Camera", default=False, description="Add a constraint to make the planes to track the camera"
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)
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# -----------------
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@ -686,21 +689,21 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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SIZE_MODES = (
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('ABSOLUTE', "Absolute", "Use absolute size"),
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('CAMERA', "Camera Relative", "Scale to the camera frame"),
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('DPI', "Dpi", "Use definition of the image as dots per inch"),
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('DPBU', "Dots/BU", "Use definition of the image as dots per Blender Unit"),
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('CAMERA', "Scale to Camera Frame", "Scale to fit or fill the camera frame"),
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('DPI', "Pixels per Inch", "Scale based on pixels per inch"),
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('DPBU', "Pixels per Blender Unit", "Scale based on pixels per Blender Unit"),
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)
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size_mode: EnumProperty(
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name="Size Mode", default='ABSOLUTE', items=SIZE_MODES,
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update=update_size_mode,
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description="How the size of the plane is computed")
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description="Set how the size of the plane is computed")
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FILL_MODES = (
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('FILL', "Fill", "Fill camera frame, spilling outside the frame"),
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('FIT', "Fit", "Fit entire image within the camera frame"),
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)
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fill_mode: EnumProperty(name="Scale", default='FILL', items=FILL_MODES,
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description="How large in the camera frame is the plane")
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description="Method to scale the plane with the camera frame")
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height: FloatProperty(name="Height", description="Height of the created plane",
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default=1.0, min=0.001, soft_min=0.001, subtype='DISTANCE', unit='LENGTH')
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@ -713,13 +716,13 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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SHADERS = (
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('PRINCIPLED',"Principled","Principled Shader"),
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('SHADELESS', "Shadeless", "Only visible to camera and reflections"),
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('EMISSION', "Emit", "Emission Shader"),
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('EMISSION', "Emission", "Emission Shader"),
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)
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shader: EnumProperty(name="Shader", items=SHADERS, default='PRINCIPLED', description="Node shader to use")
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emit_strength: FloatProperty(
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name="Strength", min=0.0, default=1.0, soft_max=10.0,
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step=100, description="Brightness of Emission Texture")
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name="Emission Strength", min=0.0, default=1.0, soft_max=10.0,
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step=100, description="Strength of emission")
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use_transparency: BoolProperty(
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name="Use Alpha", default=True,
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@ -743,7 +746,7 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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use_backface_culling: BoolProperty(
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name="Backface Culling", default=False,
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description="Use back face culling to hide the back side of faces")
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description="Use backface culling to hide the back side of faces")
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show_transparent_back: BoolProperty(
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name="Show Backface", default=True,
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@ -751,11 +754,11 @@ class IMPORT_IMAGE_OT_to_plane(Operator, AddObjectHelper):
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overwrite_material: BoolProperty(
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name="Overwrite Material", default=True,
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description="Overwrite existing Material (based on material name)")
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description="Overwrite existing material with the same name)")
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compositing_nodes: BoolProperty(
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name="Setup Corner Pin", default=False,
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description="Build Compositor Nodes to reference this image "
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description="Build compositor nodes to reference this image "
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"without re-rendering")
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# ------------------
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