glTF: fix a few typos #104961
@ -172,7 +172,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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name='Images',
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name='Images',
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items=(('AUTO', 'Automatic',
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items=(('AUTO', 'Automatic',
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'Save PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. '
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'Save PNGs as PNGs, JPEGs as JPEGs, WebPs as WebPs. '
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'If neither one, use PNG'),
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'For other formats, use PNG'),
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('JPEG', 'JPEG Format (.jpg)',
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('JPEG', 'JPEG Format (.jpg)',
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'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
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'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
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'Be aware of a possible loss in quality'),
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'Be aware of a possible loss in quality'),
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@ -191,8 +191,8 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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export_image_add_webp: BoolProperty(
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export_image_add_webp: BoolProperty(
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name='Create WebP',
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name='Create WebP',
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description=(
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description=(
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"Creates WebP textures for every textures. "
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"Creates WebP textures for every texture. "
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"For already WebP textures, nothing happen"
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"For already WebP textures, nothing happens"
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),
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),
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default=False
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default=False
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)
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)
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@ -638,7 +638,7 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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export_try_sparse_sk: BoolProperty(
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export_try_sparse_sk: BoolProperty(
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name='Use Sparse Accessor if better',
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name='Use Sparse Accessor if better',
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description='Try using Sparce Accessor if it save space',
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description='Try using Sparse Accessor if it saves space',
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default=True
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default=True
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)
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)
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@ -650,9 +650,9 @@ class ExportGLTF2_Base(ConvertGLTF2_Base):
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export_gpu_instances: BoolProperty(
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export_gpu_instances: BoolProperty(
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name='GPU Instances',
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name='GPU Instances',
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description='Export using EXT_mesh_gpu_instancing.'
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description='Export using EXT_mesh_gpu_instancing. '
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'Limited to children of a same Empty. '
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'Limited to children of a given Empty. '
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'multiple Materials might be omitted',
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'Multiple materials might be omitted',
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default=False
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default=False
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)
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)
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@ -1645,7 +1645,7 @@ class ImportGLTF2(Operator, ConvertGLTF2_Base, ImportHelper):
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items=(
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items=(
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("BLENDER", "Blender (best for import/export round trip)",
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("BLENDER", "Blender (best for import/export round trip)",
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"Good for re-importing glTFs exported from Blender, "
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"Good for re-importing glTFs exported from Blender, "
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"and re-exporting glTFs to glTFs after Blender editing"
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"and re-exporting glTFs to glTFs after Blender editing. "
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"Bone tips are placed on their local +Y axis (in glTF space)"),
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"Bone tips are placed on their local +Y axis (in glTF space)"),
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("TEMPERANCE", "Temperance (average)",
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("TEMPERANCE", "Temperance (average)",
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"Decent all-around strategy. "
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"Decent all-around strategy. "
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@ -1673,8 +1673,8 @@ class ImportGLTF2(Operator, ConvertGLTF2_Base, ImportHelper):
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import_webp_texture: BoolProperty(
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import_webp_texture: BoolProperty(
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name='Import WebP textures',
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name='Import WebP textures',
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description=(
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description=(
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"If a texture exists in WebP format,"
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"If a texture exists in WebP format, "
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"loads the WebP texture instead of the fallback png/jpg one"
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"loads the WebP texture instead of the fallback PNG/JPEG one"
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),
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),
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default=False,
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default=False,
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)
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)
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