WIP: Rigify - modifier keys on Rig Layers buttons #104998
@ -699,6 +699,19 @@ def register():
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id_store.rigify_types = CollectionProperty(type=RigifyName)
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id_store.rigify_active_type = IntProperty(name="Rigify Active Type",
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description="The selected rig type")
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id_store.rigify_layers_mode = EnumProperty(
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name="Layer Buttons Mode",
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items=(
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("OPERATOR", "Keys", "Accept key combinations with click (No drag click)", 'EVENT_SPACEKEY', 0),
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("PROPERTY", "Drag", "Allow drag click (No key combinations)", 'MOUSE_LMB_DRAG', 1),
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),
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default="OPERATOR",
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description="Choose between modifier keys or drag click"
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)
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id_store.rigify_layers_info = BoolProperty(
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name="Display Layer Info",
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default=False
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)
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bpy.types.Armature.rigify_force_widget_update = BoolProperty(
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name="Overwrite Widget Meshes",
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@ -861,6 +874,8 @@ def unregister():
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del id_store.rigify_types
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del id_store.rigify_active_type
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del id_store.rigify_transfer_only_selected
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del id_store.rigify_layers_mode
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del id_store.rigify_layers_info
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coll_store: typing.Any = bpy.types.BoneCollection
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@ -254,7 +254,8 @@ class RIGIFY_OT_display_select_group(bpy.types.Operator):
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collection_name: StringProperty(default="", options={'SKIP_SAVE'})
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action: EnumProperty(items=(('VIS_TOGGLE', 'TOGGLE', 'Toggle visibility'),
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('TOGGLE_SELECT', 'SELECT', 'Toggle selection'),
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('SELECT', 'SELECT', 'Add to selection'),
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('TOGGLE_SELECT', 'TOGGLE_SELECT', 'Toggle selection'),
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('UNSELECT', 'UNSELECT', 'Remove from selection'),
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('DETAIL', 'DETAIL', 'Select bones individually')),
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default='VIS_TOGGLE')
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@ -265,7 +266,7 @@ class RIGIFY_OT_display_select_group(bpy.types.Operator):
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def invoke(self, context, event):
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if event.shift:
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self.action = 'TOGGLE_SELECT'
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self.action = 'SELECT'
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elif event.ctrl:
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self.action = 'UNSELECT'
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elif event.alt:
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@ -282,13 +283,19 @@ class RIGIFY_OT_display_select_group(bpy.types.Operator):
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coll = context.object.data.collections[self.collection_name]
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if self.action == 'TOGGLE_SELECT':
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pose_bones = context.object.pose.bones
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for bone in coll.bones:
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if should_skip_bone(bone):
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continue
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if is_pose_bone_all_locked(pose_bones[bone.name]):
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if is_pose_bone_all_locked(context.object.pose.bones[bone.name]):
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continue
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bone.select = not bone.select
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elif self.action == 'SELECT':
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for bone in coll.bones:
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if should_skip_bone(bone):
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continue
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if is_pose_bone_all_locked(context.object.pose.bones[bone.name]):
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continue
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bone.select = True
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elif self.action == 'UNSELECT':
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for bone in coll.bones:
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bone.select = False
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@ -903,6 +903,26 @@ class RigLayers(bpy.types.Panel):
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def draw(self, context):
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layout = self.layout
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wm = context.window_manager
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split = layout.split()
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row = split.row()
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row.prop(wm, 'rigify_layers_mode', expand=True, text=None if wm.rigify_layers_info else "")
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row.prop(wm, 'rigify_layers_info', icon='INFO', text="")
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if wm.rigify_layers_info:
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box = layout.box()
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box.label(text="Click: toggle Layer visibility")
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if wm.rigify_layers_mode == 'PROPERTY':
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box.label(text="Click + Drag: multi-toggle")
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else:
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box.label(text="Click + Shift: Select Bones")
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box.label(text="Click + Ctrl: Unselect Bones")
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box.label(text="Click + Alt: Pick Bones")
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box.label(text="No drag click", icon='ERROR')
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layout.separator()
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row_table = collections.defaultdict(list)
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for coll in context.active_object.data.collections:
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row_id = coll.get('rigify_ui_row', 0)
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@ -915,6 +935,9 @@ class RigLayers(bpy.types.Panel):
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if row_buttons:
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for coll in row_buttons:
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title = coll.get('rigify_ui_title') or coll.name
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if wm.rigify_layers_mode == 'PROPERTY':
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row.prop(coll, 'is_visible', toggle=True, text=title)
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else:
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row.operator('{RIGIFY_OT_display_select_group.bl_idname}', text=title, depress=coll.is_visible).collection_name = coll.name
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else:
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row.separator()
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