New Addon: Import Autodesk .max #105013
@ -551,20 +551,33 @@ def make_percent_subchunk(chunk_id, percent):
|
||||
return pct_sub
|
||||
|
||||
|
||||
def make_texture_chunk(chunk_id, images, pct):
|
||||
def make_texture_chunk(chunk_id, teximages, pct):
|
||||
"""Make Material Map texture chunk."""
|
||||
# Add texture percentage value (100 = 1.0)
|
||||
mat_sub = make_percent_subchunk(chunk_id, pct)
|
||||
has_entry = False
|
||||
|
||||
def add_image(img):
|
||||
def add_image(img, extension):
|
||||
filename = bpy.path.basename(image.filepath)
|
||||
mat_sub_file = _3ds_chunk(MAT_MAP_FILE)
|
||||
mat_sub_tiling = _3ds_chunk(MAP_TILING)
|
||||
mat_sub_file.add_variable("image", _3ds_string(sane_name(filename)))
|
||||
mat_sub.add_subchunk(mat_sub_file)
|
||||
|
||||
for image in images:
|
||||
add_image(image)
|
||||
tiling = 0
|
||||
if extension == 'EXTEND': # decal flag
|
||||
tiling |= 0x1
|
||||
if extension == 'MIRROR': # mirror flag
|
||||
tiling |= 0x2
|
||||
if extension == 'CLIP': # no wrap
|
||||
tiling |= 0x10
|
||||
|
||||
mat_sub_tiling.add_variable("tiling", _3ds_ushort(tiling))
|
||||
mat_sub.add_subchunk(mat_sub_tiling)
|
||||
|
||||
for tex in teximages:
|
||||
extend = tex.extension
|
||||
add_image(tex.image, extend)
|
||||
has_entry = True
|
||||
|
||||
return mat_sub if has_entry else None
|
||||
@ -748,17 +761,22 @@ def make_material_chunk(material, image):
|
||||
|
||||
# Make sure no textures are lost. Everything that doesn't fit
|
||||
# into a channel is exported as secondary texture
|
||||
diffuse = []
|
||||
matmap = False
|
||||
mtype = 'MIX', 'MIX_RGB'
|
||||
lks = material.node_tree.links
|
||||
pct = next((lk.from_node.inputs[0].default_value for lk in lks if lk.from_node.type in {'MIX', 'MIX_RGB'} and lk.to_node.type == 'BSDF_PRINCIPLED'), 0.5)
|
||||
pct = next((lk.from_node.inputs[0].default_value for lk in lks if lk.from_node.type in mtype and lk.to_node.type == 'BSDF_PRINCIPLED'), 0.5)
|
||||
for link in mtlks:
|
||||
mix_primary = link.from_node.image if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color2', 'B_Color'} else False
|
||||
mix_secondary = link.from_node.image if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False
|
||||
mix_primary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_node.type in mtype else False
|
||||
mix_secondary = link.from_node if link.from_node.type == 'TEX_IMAGE' and link.to_socket.identifier in {'Color1', 'A_Color'} else False
|
||||
if mix_secondary:
|
||||
matmap = make_uv_texture_chunk(MAT_TEXMAP, [mix_secondary], pct)
|
||||
elif not primary_tex and mix_primary:
|
||||
material_chunk.add_subchunk(make_uv_texture_chunk(MAT_DIFFUSEMAP, [mix_primary], pct))
|
||||
if matmap:
|
||||
elif mix_primary:
|
||||
diffuse.append(mix_primary)
|
||||
if diffuse:
|
||||
material_chunk.add_subchunk(make_uv_texture_chunk(MAT_DIFFUSEMAP, diffuse, pct))
|
||||
primary_tex = True
|
||||
if primary_tex and matmap:
|
||||
material_chunk.add_subchunk(matmap)
|
||||
|
||||
else:
|
||||
|
Loading…
Reference in New Issue
Block a user