New Addon: Import Autodesk .max #105013
@ -704,9 +704,9 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
else:
|
||||
contextWorld.use_nodes = True
|
||||
read_chunk(file, temp_chunk)
|
||||
if temp_chunk.ID == RGB:
|
||||
if temp_chunk.ID == COLOR_F:
|
||||
contextWorld.node_tree.nodes['Background'].inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||
elif temp_chunk.ID == RGBF:
|
||||
elif temp_chunk.ID == LIN_COLOR_F:
|
||||
contextWorld.node_tree.nodes['Background'].inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||
else: skip_to_end(file, temp_chunk)
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
@ -730,6 +730,37 @@ def process_next_chunk(context, file, previous_chunk, imported_objects, CONSTRAI
|
||||
links.new(bitmapnode.outputs['Color'], nodes['Background'].inputs[0])
|
||||
new_chunk.bytes_read += read_str_len
|
||||
|
||||
# If fog chunk
|
||||
elif new_chunk.ID == LAYER_FOG:
|
||||
if contextWorld is None:
|
||||
path, filename = os.path.split(file.name)
|
||||
realname, ext = os.path.splitext(filename)
|
||||
contextWorld = bpy.data.worlds.new("LayerFog: " + realname)
|
||||
context.scene.world = contextWorld
|
||||
else:
|
||||
contextWorld.use_nodes = True
|
||||
links = newWorld.node_tree.links
|
||||
nodes = newWorld.node_tree.nodes
|
||||
context.view_layer.use_pass_mist = False
|
||||
layerfog = nodes.new(type='ShaderNodeVolumeScatter')
|
||||
layerfog.label = "Layer Fog"
|
||||
layerfog.location = (300, 100)
|
||||
links.new(layerfog.outputs['Volume'], nodes['World Output'].inputs['Volume'])
|
||||
world.mist_settings.start = read_float(new_chunk)
|
||||
world.mist_settings.depth = read_float(new_chunk)
|
||||
layerfog.inputs[1].default_value = read_float(new_chunk)
|
||||
layerfogflag = read_long(new_chunk)
|
||||
read_chunk(file, temp_chunk)
|
||||
if temp_chunk.ID == COLOR_F:
|
||||
layerfog.inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||
elif temp_chunk.ID == LIN_COLOR_F:
|
||||
layerfog.inputs[0].default_value[:3] = read_float_array(temp_chunk)
|
||||
else:
|
||||
skip_to_end(file, temp_chunk)
|
||||
new_chunk.bytes_read += temp_chunk.bytes_read
|
||||
elif new_chunk.ID == USE_LAYER_FOG:
|
||||
context.view_layer.use_pass_mist = True
|
||||
|
||||
# is it an object info chunk?
|
||||
elif new_chunk.ID == OBJECTINFO:
|
||||
process_next_chunk(context, file, new_chunk, imported_objects, CONSTRAIN,
|
||||
|
Loading…
Reference in New Issue
Block a user