Fixup normals in add_mesh_solid generated meshes. #105117

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gds wants to merge 1 commits from gds/blender-addons:fix-normals-on-solids into main

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1 Commits

Author SHA1 Message Date
gds
a063069270 Fixup normals in add_mesh_solid generated meshes.
Certain of the presets for add_mesh_solid have faces where their normals are inverted.  This commit takes each mesh that's added and invokes `normals_make_consistent` on it to fix the normals.

The presets that had bad normals were the Rhombicuboctahedron, Truncated Cuboctahedron, Snub Cube, Rhombicosidodecahedron, and Snub Dodecahedron.  

With this change, these solids are fixed as will be any new ones that happen to be added with faces ordered the wrong way.
2024-01-13 08:55:17 +01:00