Fix: Add Mesh Extra Objects: Inverted normals of solids when vertex positions are inverted #105123
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Reference: blender/blender-addons#105123
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Delete Branch "Mysteryem/blender-addons:fix_mesh_extra_objects_solid_inverted_normals"
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A number of cases of
add_mesh_solid.createSolid
invert the vertexpositions, but this turns the solid inside-out, causing the normals to
be flipped.
This is fixed by also flipping the normals of the faces in these cases,
which is done by reversing the order of the vertices of each face.
An alternative to !105117, following discussion in that PR.
Looks good to me!