Fix: Add Mesh Extra Objects: Inverted normals of solids when vertex positions are inverted #105123
@ -13,7 +13,7 @@
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bl_info = {
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"name": "Extra Objects",
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"author": "Multiple Authors",
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"version": (0, 3, 9),
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"version": (0, 3, 10),
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"blender": (2, 80, 0),
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"location": "View3D > Add > Mesh",
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"description": "Add extra mesh object types",
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