Fix: Add Mesh Extra Objects: Inverted normals of solids when vertex positions are inverted #105123
@ -52,8 +52,8 @@ def vSum(list):
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# Get a copy of the input faces, but with the normals flipped by reversing the order of the vertex indices of each face.
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def flipped_face_normals(faces):
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return [list(reversed(vertex_indices)) for vertex_indices in faces]
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def flippedFaceNormals(faces):
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return [list(reversed(vertexIndices)) for vertexIndices in faces]
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# creates the 5 platonic solids as a base for the rest
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@ -152,7 +152,7 @@ def createSolid(plato, vtrunc, etrunc, dual, snub):
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supposedSize = vSum(vInput[i] for i in fInput[0]).length / len(fInput[0])
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vInput = [-i * supposedSize for i in vInput] # mirror it
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# Inverting vInput turns the mesh inside-out, so normals need to be flipped.
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return vInput, flipped_face_normals(fInput)
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return vInput, flippedFaceNormals(fInput)
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return source(plato)
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elif 0 < vtrunc <= 0.5: # simple truncation of the source
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vInput, fInput = source(plato)
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@ -168,7 +168,7 @@ def createSolid(plato, vtrunc, etrunc, dual, snub):
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return vInput, fInput
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vInput = [-i * supposedSize for i in vInput]
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# Inverting vInput turns the mesh inside-out, so normals need to be flipped.
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return vInput, flipped_face_normals(fInput)
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return vInput, flippedFaceNormals(fInput)
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# generate connection database
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vDict = [{} for i in vInput]
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@ -277,9 +277,9 @@ def createSolid(plato, vtrunc, etrunc, dual, snub):
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supposedSize *= len(fvOutput[0]) / vSum(vOutput[i] for i in fvOutput[0]).length
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vOutput = [-i * supposedSize for i in vOutput]
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# Inverting vOutput turns the mesh inside-out, so normals need to be flipped.
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flip_normals = True
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flipNormals = True
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else:
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flip_normals = False
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flipNormals = False
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# create new faces by replacing old vert IDs by newly generated verts
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ffOutput = [[] for i in fInput]
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@ -299,8 +299,8 @@ def createSolid(plato, vtrunc, etrunc, dual, snub):
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if not dual:
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fOutput = fvOutput + feOutput + ffOutput
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if flip_normals:
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fOutput = flipped_face_normals(fOutput)
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if flipNormals:
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fOutput = flippedFaceNormals(fOutput)
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return vOutput, fOutput
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else:
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# do the same procedure as above, only now on the generated mesh
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