FBX IO: Export corner normals instead of face normals #105150
@ -5,7 +5,7 @@
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bl_info = {
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bl_info = {
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"name": "FBX format",
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"name": "FBX format",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"author": "Campbell Barton, Bastien Montagne, Jens Restemeier, @Mysteryem",
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"version": (5, 11, 6),
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"version": (5, 11, 7),
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"blender": (4, 1, 0),
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"blender": (4, 1, 0),
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"location": "File > Import-Export",
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"location": "File > Import-Export",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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"description": "FBX IO meshes, UVs, vertex colors, materials, textures, cameras, lamps and actions",
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@ -1162,11 +1162,13 @@ def fbx_data_mesh_elements(root, me_obj, scene_data, done_meshes):
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# All faces are smooth shaded, so we can get normals from the vertices.
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# All faces are smooth shaded, so we can get normals from the vertices.
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normal_source = me.vertex_normals
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normal_source = me.vertex_normals
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normal_mapping = b"ByVertice"
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normal_mapping = b"ByVertice"
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case 'FACE':
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# External software support for b"ByPolygon" normals does not seem to be as widely available as the other
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# Either all faces or all edges are sharp, so we can get normals from the faces.
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# mappings. See blender/blender#117470.
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normal_source = me.polygon_normals
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# case 'FACE':
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normal_mapping = b"ByPolygon"
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# # Either all faces or all edges are sharp, so we can get normals from the faces.
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case 'CORNER':
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# normal_source = me.polygon_normals
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# normal_mapping = b"ByPolygon"
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case 'CORNER' | 'FACE':
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# We have a mix of sharp/smooth edges/faces or custom split normals, so need to get normals from
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# We have a mix of sharp/smooth edges/faces or custom split normals, so need to get normals from
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# corners.
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# corners.
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normal_source = me.corner_normals
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normal_source = me.corner_normals
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