FBX IO: better default settings for anim curve preservation and pipeline integration #105172
@ -127,7 +127,7 @@ class ImportFBX(bpy.types.Operator, ImportHelper):
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anim_offset: FloatProperty(
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name="Animation Offset",
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description="Offset to apply to animation during import, in frames",
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default=1.0,
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default=0.0,
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)
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use_subsurf: BoolProperty(
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@ -576,14 +576,14 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
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name="NLA Strips",
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description="Export each non-muted NLA strip as a separated FBX's AnimStack, if any, "
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"instead of global scene animation",
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default=True,
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default=False,
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)
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bake_anim_use_all_actions: BoolProperty(
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name="All Actions",
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description="Export each action as a separated FBX's AnimStack, instead of global scene animation "
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"(note that animated objects will get all actions compatible with them, "
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"others will get no animation at all)",
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default=True,
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default=False,
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)
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bake_anim_force_startend_keying: BoolProperty(
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name="Force Start/End Keying",
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@ -602,7 +602,7 @@ class ExportFBX(bpy.types.Operator, ExportHelper):
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description="How much to simplify baked values (0.0 to disable, the higher the more simplified)",
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min=0.0, max=100.0, # No simplification to up to 10% of current magnitude tolerance.
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soft_min=0.0, soft_max=10.0,
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default=1.0, # default: min slope: 0.005, max frame step: 10.
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default=0.005, # default: min slope: 0.005, max frame step: 10.
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)
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path_mode: path_reference_mode
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embed_textures: BoolProperty(
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