Add camera rigs: workaround for the 2D rig dependency cycle #105293
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Reference: blender/blender-addons#105293
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Delete Branch "pioverfour/blender-addons:fix_cams"
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A dependency cycle occurs currently because the camera's properties
depend on both the armature and itself, through the lens property.
As far as I can tell this cycle does not cause any lag, but it's
better to fix it anyway.
This commit works around this cycle by introducing an intermediate
lens property on the rig itself, and this is used to drive the actual
camera lens.
Reported and fixed by Beorn Leonard.
This PR also includes the upstream improvement to expose 2D rig
properties in the UI.
@WayneDixon Hi, it looks like I can’t assign you as a reviewer, but here’s an alternative fix to the dependency cycle, based on Beorn’s solution.
36ce06bd3a
tod811727a89
Closing because built-in add-ons are now hosted elsewhere.
Pull request closed