blender-addons/rigify/rigs/limbs
Alexander Gavrilov bf936d59d0 Rigify: fix unreliable interpolation of limb tweak roll.
The old math wasn't handling inverted quaternions. In comparison,
Matrix.lerp is actually using internally exactly the same math code
that is used by constraint influence.
2023-10-12 13:05:54 +02:00
..
__init__.py Rigify 0.5 with legacy mode 2017-05-14 18:30:06 +02:00
arm.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
front_paw.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
leg.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
limb_rigs.py Rigify: fix unreliable interpolation of limb tweak roll. 2023-10-12 13:05:54 +02:00
limb_utils.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
paw.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
rear_paw.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
simple_tentacle.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
super_finger.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
super_limb.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00
super_palm.py Revert "Merge branch 'main' into blender-v3.6-release" 2023-07-05 09:41:03 +02:00