New and updated brush essentials #11
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Reference: blender/blender-assets#11
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This PR brings a bunch of updates to the essential brushes for Blender 4.3.
Most changes were originally done in the 'working' directory. The brushes were then directly copied to the 'publish' directory.
Shorter Names
The
essentials_brushes.blend
file was split into a .blend file for each mode. This way similar brushes from different modes can share the same name. For example the 'Paint' brush can be just called the same name for each mode it appears in.Before the brushes were often suffixed with their mode and even data type. This is now no longer needed.
New Brushes
The brush asset system now allows to expose a lot of basic brushes by default:
Mesh Painting (Texture, Vertex & Sculpt)
Mesh Sculpting
The cloth sculpting brushes have been overhauled into various brushes:
Updated Brushes
Various brushes have been slightly renamed for consistency.
Area plane texture mapping is now the default on all mesh sculpt brushes.
There are also many updates to existing brushes:
Future changes
The thumbnails should be iterated over more. I rushed so all of them at least have a unique thumbnails. Feedback is also needed for this.
Many brushes possible essential brushes were left out because the brush settings were not working as intended. Extra bug fixing and development will lead to future additions to the brush library.
@blender-bot package
I would personally not merge this unless we have either a) favorites for brushes or b) way to create custom catalogs with essential brushes.
Reason being that if you want to use shelf rather than shortcuts or keyboard+popup, going from most used brushes like clay strips to grab is now simply clicking at them in shelf, but with many brushes it would require lot of scrolling, because alphabetical + catalog would mean giant gaps between those brushes. And given that those brushes will be less used than previous essentials, it would mean scrolling through lot of brushes you dont need to find ones you do.
That won't be a problem with custom catalogs or favourites.
@nickberckley I agree. But I don't believe there's enough time to get the favourites feature into beta ...
I think either way forward is not ideal:
A: Not include a basic selection of paint/cloth brushes in the release
B: Have no way to filter a large selection of default brushes
I'd still rather go for merging this because the most used brushes (like Clay Strips or Grab) are usually switched to via keyboard shortcuts.
Even with this expanded selection of brushes, the asset popup is very oversee-able. In sculpt mode the shelf gets a bit crowded so small display sizes or two row display could be common to see all at once.
To balance this maybe we can have "General" catalog as default for sculpt mode, so that less used cloth and paint brushes dont get in the way.
@nickberckley I was talking with @JulianEisel about this. Two things we wanted to improve to fix this:
Code edits to support the split up
essentials.blend
are prepared in blender/blender!128204.@JulienKaspar May I suggest a variant of clay strips that I've been liking a lot? In my opinion it has a natural clay feel and it makes building any shape quite easy.
Note: hardness is bugged for clay strips right now, it should be tested on builds from a few days ago or on 4.2
@Nicola-Dessi I'll try it out. But I recommend to go to the devtalk thread for brush suggestions instead.
Ideally with a video clip or some examples of what the brush is for and how to use it.