Update Release Notes Sculpt: Add dyntopo size edit support for BRUSH and RELATIVE modes #31

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Raul Fernandez Hernandez wants to merge 1 commits from farsthary/blender-developer-docs:release_updates_118403 into main

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.

Updates corresponding to
Sculpt: Add dyntopo size edit support for BRUSH and RELATIVE modes #118403

Updates corresponding to Sculpt: Add dyntopo size edit support for BRUSH and RELATIVE modes #118403
Raul Fernandez Hernandez added 1 commit 2024-02-22 21:58:56 +01:00
Brecht Van Lommel approved these changes 2024-02-26 15:38:16 +01:00
Brecht Van Lommel left a comment
Owner

Generally you can just commit release notes without review, since these are simple to polish later if needed.

Just one minor comment, for which you don't need me to re-review.

Generally you can just commit release notes without review, since these are simple to polish later if needed. Just one minor comment, for which you don't need me to re-review.
@ -1 +1,9 @@
# Blender 4.2: Sculpt, Paint, Texture
Added dyntopo size edit support for BRUSH and RELATIVE modes:

Better to use names of features in the user interface, rather than all caps "BRUSH" and "RELATIVE".

Better to use names of features in the user interface, rather than all caps "BRUSH" and "RELATIVE".
Brecht Van Lommel requested changes 2024-05-27 11:14:54 +02:00
Brecht Van Lommel left a comment
Owner

Just noticed this old PR, still needed for the 4.2 release notes I think.

Just noticed this old PR, still needed for the 4.2 release notes I think.
@ -2,0 +6,4 @@
* Support for modal left / right scaling and sampling added
* Status bar updates with current value while editing the parameter.
![](https://projects.blender.org/blender/blender/attachments/34b67621-4e6e-4960-9e23-0ea7b10fe2af)

This doesn't work, images should be added in the repository, not using attachments.

This doesn't work, images should be added in the repository, not using attachments.

Pull request closed

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Reference: blender/blender-developer-docs#31
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