Fix #107265: Compositor: output node remove note that z-depth can be saved #104457

Closed
Habib Gahbiche wants to merge 53 commits from zazizizou/blender-manual:com-outputfile into blender-v3.6-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
Showing only changes of commit 45a723005f - Show all commits

View File

@ -1,3 +1,4 @@
.. _bpy.ops.poselib:
************
@ -70,13 +71,9 @@ True to its name, the *Create Pose Asset* button automatically marks the Action
Not only does this make it available in the pose library, it will also act as a *fake user*
to ensure the Action isn't lost after you unassign it from the armature.
The *Create Pose Asset* button is also available in the 3D Viewport sidebar.
This button acts almost the same as the one in the Action Editor, except for one thing:
it will not assign the newly created Action. Doing so would be invisible,
as the pose doesn't change and the name of the current Action is not shown in the viewport.
The pose asset can still be renamed in the Asset Browser.
There you can also click the *Assign Action* button to explicitly assign
the selected pose asset as the armature's active Action.
The pose asset can be renamed in the Asset Browser. There you can also right
click on the thumbnail, then choose Assign Action to assign the Action to the
active Object (see description above).
.. note::
@ -127,8 +124,7 @@ data to the currently open blend-file. To copy a pose from some other file into
a pose library file, see the following steps:
- Pose the character and select the relevant bones.
- Click the **Copy Pose as Asset button**, which is available in the Action Editor
as well as the 3D Viewport Sidebar. This will create the pose asset
- Click the **Copy Pose as Asset button**, which is available in the Action Editor. This will create the pose asset
(including its thumbnail) and store it in a temporary file somewhere.
- Choose an existing pose asset, and open its context menu. Click the **Open Blend File** option.
- A new Blender process will start, and automatically open the asset library
@ -213,14 +209,6 @@ The **Pose Library panels will appear** when the active object is an armature
and in Pose Mode. The :doc:`catalog system </files/asset_libraries/catalogs>`
and the filter bar at the top can be used to search for specific poses.
.. _bpy.types.WindowManager.poselib_flipped:
Flip Pose
Will mirror the pose from left to right and vice versa.
This makes it possible, for example, to apply a left-hand pose to the right hand,
reducing the number of poses you have to put into the library.
This can of course also be applied for asymmetrical facial expressions
that depend on the camera angle.
The following operators can be accessed by :kbd:`RMB` on a pose:
@ -233,13 +221,22 @@ Apply Pose
and then an "open hand" pose for only the index finger and thumb.
Double-clicking a pose will also apply it.
.. _bpy.ops.poselib.blend_pose_asset:
Apply Pose Flipped
Will mirror the pose from left to right and vice versa. This makes it
possible, for example, to apply a left-hand pose to the right hand, reducing
the number of poses you have to put into the library. This can of course also
be applied for asymmetrical facial expressions that depend on the camera
angle. While blending (see below), keep :kbd:`Ctrl` pressed to blend the flipped pose.
. _bpy.ops.poselib.blend_pose_asset:
Blend Pose
Allows you to gradually blend a pose from the library into the character's pose.
Click the button, then move the mouse left/right to determine the desired blend.
While blending, you can use the Tab key to toggle between the original and the blended pose.
As usual in Blender, left-click or press Enter to confirm; right-click or press Escape to cancel the operator.
A pose asset can be "subtracted" while blending. Drag to the right to blend as usual, drag to the left to subtract the pose.
While blending, you can use :kbd:`Tab` to toggle between the original and the blended pose.
As usual in Blender, :kbd:`LMB` or press :kbd:`Enter` to confirm; :kbd:`RMB` or press :kbd:`Esc` to cancel the operator.
Blending can also exaggerate a pose, by pressing :kbd:`E` (for Extrapolate) and applying a pose for more than 100%.
.. _bpy.ops.poselib.pose_asset_select_bones:
@ -266,8 +263,6 @@ This means that it can allow faster interaction.
You can also select and apply a pose via the cursor keys.
This allows for fast exploration of the poses,
to directly see the result on the active character.
Of course the *Flip Pose* checkbox is available here as well --
it works the same as described in the previous section.
**Drag the pose thumbnail left to right to blend it** into the character's current pose.
Just release the mouse button to confirm.