Fix #107265: Compositor: output node remove note that z-depth can be saved #104457
5
Makefile
5
Makefile
@ -27,6 +27,8 @@ Utilities
|
||||
---------
|
||||
|
||||
- update to update the repository to the most recent version.
|
||||
- format_py to auto-format Python scripts.
|
||||
|
||||
endef
|
||||
# HELP_TEXT (end)
|
||||
|
||||
@ -125,6 +127,9 @@ report_po_progress:
|
||||
update:
|
||||
@git pull --rebase
|
||||
|
||||
format_py:
|
||||
@autopep8 --in-place --recursive .
|
||||
|
||||
# ----------------------
|
||||
# Help for build targets
|
||||
|
||||
|
@ -8,9 +8,10 @@ In this case you need only enable the Add-on in the Add-on Preferences.
|
||||
|
||||
However, the latest releases can be found on our GitHub.
|
||||
|
||||
Downloads should only be taken the from the official releases page:
|
||||
Downloads should only be taken the from the
|
||||
`official releases page <https://github.com/Clockmender/Precision-Drawing-Tools/releases>`__.
|
||||
|
||||
|
||||
https://github.com/Clockmender/Precision-Drawing-Tools/releases
|
||||
|
||||
Patches and Commits, that may add new features and/or bug fixes may be downloaded
|
||||
from the Commits to the Master branch, no development code should be used
|
||||
@ -55,6 +56,6 @@ again only edit the message section in quotes, not the PDT assignments.
|
||||
Issues
|
||||
======
|
||||
|
||||
Please report any issues, or feature request, etc. using the Issues section
|
||||
of the PDT Repository (https://github.com/Clockmender/Precision-Drawing-Tools/issues),
|
||||
Please report any issues, or feature request, etc. using the Issues section of the
|
||||
`PDT Repository <https://github.com/Clockmender/Precision-Drawing-Tools/issues>`__,
|
||||
that way they can be properly tracked, actioned and incorporated into the add-on.
|
||||
|
@ -42,14 +42,15 @@ See `Examples`_ at the end of this page.
|
||||
- A list of software that deals with PDB in different ways can be found on
|
||||
the `RCSB site <https://www.rcsb.org/docs/additional-resources/molecular-graphics-software>`__. There also is
|
||||
`Vesta <https://jp-minerals.org/vesta/en/>`__, `ASE <https://wiki.fysik.dtu.dk/ase/>`__ and all the
|
||||
`quantum chemical calculators <https://en.wikipedia.org/wiki/List_of_quantum_chemistry_and_solid-state_physics_
|
||||
software>`__ used in research, which can create or even calculate atomic structures and store them in PDB/XYZ
|
||||
files.
|
||||
`quantum chemical calculators
|
||||
<https://en.wikipedia.org/wiki/List_of_quantum_chemistry_and_solid-state_physics_software>`__
|
||||
used in research, which can create or even calculate atomic structures and store them in PDB/XYZ files.
|
||||
|
||||
.. seealso:: **Forum**
|
||||
|
||||
- Please, use the `Blender Artists forum <https://blenderartists.org/t/atomic-blender-pdb-xyz-for-blender-2-8-and-
|
||||
higher/1197801>`__ for comments and questions or directly the `Blender chat <https://blender.chat/home>`__.
|
||||
- Please, use the `Blender Artists forum
|
||||
<https://blenderartists.org/t/atomic-blender-pdb-xyz-for-blender-2-8-and-higher/1197801>`__
|
||||
for comments and questions or directly the `Blender chat <https://blender.chat/home>`__.
|
||||
- There also is the possibility to ask questions on `Stack Exchange <https://blender.stackexchange.com/>`__.
|
||||
However, note that some of the developers like Blendphys don't have enough credits, which are, however, needed to
|
||||
have the permission for giving answers on Stack Exchange.
|
||||
|
@ -7,7 +7,7 @@ Autodesk 3DS
|
||||
|
||||
:Category: Import-Export
|
||||
:Menu: :menuselection:`File --> Import/Export --> 3D Studio (.3ds)`
|
||||
:Version: 2.3.4
|
||||
:Version: 2.4.1
|
||||
:Blender: 3.6
|
||||
:Authors: Bob Holcomb, Campbell Barton, Sebastian Schrand
|
||||
:Maintainer: Sebastian Sille (NRGSille)
|
||||
@ -36,7 +36,7 @@ Image Search
|
||||
This enables a recursive file search if an image file can't be found.
|
||||
|
||||
Read Keyframe
|
||||
Reads the keyframe tracks from a 3ds file and transforms the objects to the data wich was found.
|
||||
Reads the keyframe tracks from a 3ds file and transforms the objects to the data which was found.
|
||||
Usually only one frame is found in static scenes, it will be imported to the timeline.
|
||||
If the 3ds scene is animated, the complete animation will be imported to the timeline.
|
||||
|
||||
@ -60,7 +60,7 @@ Apply Transform
|
||||
|
||||
World Space
|
||||
Use world matrix instead of local matrix to transform the objects.
|
||||
This is useful for older 3ds files from 3D Studio DOS wich only used world space to transform the objects.
|
||||
This is useful for older 3ds files from 3D Studio DOS which only used world space to transform the objects.
|
||||
It is also useful if the object was exported without apply transform.
|
||||
|
||||
|
||||
@ -73,6 +73,10 @@ Include
|
||||
Selection Only
|
||||
When checked, only selected objects are exported. Otherwise export all objects in the scene.
|
||||
|
||||
Write Keyframe
|
||||
Writes the keyframe section of a 3ds file and exports the animation if an action was found.
|
||||
The animation can be imported the same way, un-check if any importer crashes,
|
||||
not every application can handle the keyframe section.
|
||||
|
||||
Transform
|
||||
^^^^^^^^^
|
||||
@ -88,11 +92,11 @@ Forward / Up
|
||||
Materials
|
||||
=========
|
||||
|
||||
Materials in 3ds are defined in various color and percent chunks wich can include
|
||||
Materials in 3ds are defined in various color and percent chunks which can include
|
||||
either integer percent and 24bit color values or float color and percent values,
|
||||
both can be read by the importer and will be converted to blender values.
|
||||
The exporter uses the integer values, since this is used from 3ds version 3 and above.
|
||||
The material definitions wich Blender can use are the following:
|
||||
The material definitions which Blender can use are the following:
|
||||
|
||||
- 3ds Diffuse Color <-> blender Base Color
|
||||
- 3ds Specular Color <-> blender Specular Color
|
||||
@ -101,8 +105,8 @@ The material definitions wich Blender can use are the following:
|
||||
- 3ds Mat Shin2 <-> blender Specular Intensity
|
||||
- 3ds Mat Shin3 <-> blender Metallic
|
||||
- 3ds Mat Opacity <-> blender Alpha inverted
|
||||
- 3ds Mat Bump PCT <-> blender Normalmap Strength
|
||||
- 3ds Self Illum PCT <-> blender Emission Strength
|
||||
- 3ds Mat Bump PCT <-> blender Normal-map Strength
|
||||
- 3ds Self Illumination PCT <-> blender Emission Strength
|
||||
|
||||
|
||||
Textures
|
||||
@ -111,8 +115,8 @@ Textures
|
||||
Each 3ds material can include different texture mappings,
|
||||
which are all imported to Blender material nodes including texture coordinates.
|
||||
The 3ds exporter basically takes the images and coordinates,
|
||||
wich are directly connected to the Principled BSDF shader,
|
||||
if an image is connected to a colormix shader, it will exported as secondary texture.
|
||||
which are directly connected to the Principled BSDF shader,
|
||||
if an image is connected to a color-mix shader, it will exported as secondary texture.
|
||||
Shininess maps to roughness and opacity to the alpha channel,
|
||||
they must be color inverted afterwards to match with Blender definition.
|
||||
The material mappings are defined as following:
|
||||
@ -122,9 +126,9 @@ The material mappings are defined as following:
|
||||
- 3ds Shininess Map <-> blender Roughness Texture
|
||||
- 3ds Reflection Map <-> blender Metallic Texture
|
||||
- 3ds Opacity Map <-> blender Alpha Texture
|
||||
- 3ds Self Illum Map <-> blender Emission Texture
|
||||
- 3ds Self Illumination Map <-> blender Emission Texture
|
||||
- 3ds Bump Map <-> blender Normal Map (tangent space)
|
||||
- 3ds Tex2 Map <-> blender Color Texture (connect to mixshader)
|
||||
- 3ds Tex2 Map <-> blender Color Texture (connect to mix-shader)
|
||||
|
||||
.. figure:: /images/addons_io_3ds_material-nodes.jpg
|
||||
|
||||
@ -140,12 +144,12 @@ Meshes
|
||||
======
|
||||
|
||||
Meshes are made of triangles only, no quads are supported,
|
||||
3ds Studio uses edge visibilty flags to hide and show edges, many 3ds files use them to mark the quads.
|
||||
3ds Studio uses edge visibility flags to hide and show edges, many 3ds files use them to mark the quads.
|
||||
The Blender 3ds importer and exporter will use those flags to mark edges sharp,
|
||||
this can be used to convert the triangles back to quads.
|
||||
The importer can read the smoothchunk and shades a face smooth if it belongs to a smoothgroup,
|
||||
The importer can read the smooth-chunk and shades a face smooth if it belongs to a smooth-group,
|
||||
the exporter creates a smooth chunk if the mesh contains any smooth faces.
|
||||
3ds only supports one pair of UV coordinates per vertex. If any vertex has more UVs, it will be dublicated.
|
||||
3ds only supports one pair of UV coordinates per vertex. If any vertex has more UVs, it will be duplicated.
|
||||
|
||||
|
||||
Ambient
|
||||
@ -178,3 +182,4 @@ Keyframes
|
||||
The importer can read the keyframes, they will be added to the timeline.
|
||||
Most animations will play, but the transformations may not be correct,
|
||||
some axes or rotations can be inverted. It depends on how it was exported from other applications.
|
||||
The exporter can write the keyframes of the timeline to an animated 3ds file.
|
||||
|
@ -6,7 +6,7 @@ AutoCAD DXF
|
||||
.. reference::
|
||||
|
||||
:Category: Import-Export
|
||||
:Menu: :menuselection:`File --> Import/Export --> AutoCAD DXF`
|
||||
:Menu: :menuselection:`File --> Import/Export --> AutoCAD DXF (.dxf)`
|
||||
|
||||
|
||||
.. _dxf-import:
|
||||
|
@ -330,7 +330,7 @@ Timeline Extra Info
|
||||
|
||||
Display amount of frames left until Frame End, very handy especially when rendering an animation or OpenGL preview.
|
||||
|
||||
Display current/end time in `SMPTE <https://en.wikipedia.org/wiki/SMPTE_timecode>`_.
|
||||
Display current/end time in `SMPTE <https://en.wikipedia.org/wiki/SMPTE_timecode>`__.
|
||||
|
||||
Usage: Find it in the Timeline Editor's header.
|
||||
|
||||
@ -381,7 +381,7 @@ Sequencer: Display Image File Name
|
||||
When seeking through an image sequence, display the active strips'
|
||||
file name for the current frame, and its playhead (in square brackets).
|
||||
|
||||
Usage: Find it in the VSE header.
|
||||
Usage: Find it in the sequencer header.
|
||||
|
||||
|
||||
EXR Render: Warn when Z not connected
|
||||
|
@ -414,8 +414,8 @@ that generate the various patterns of many living organisms.
|
||||
See `this video <https://youtu.be/J-0NzU1TmIY>`__ for an example of the Reaction-Diffusion simulation with Tissue.
|
||||
|
||||
|
||||
Radom Materials
|
||||
---------------
|
||||
Random Materials
|
||||
----------------
|
||||
|
||||
(To Do)
|
||||
|
||||
|
@ -76,7 +76,7 @@ Timeline Scrub
|
||||
Call a timeline popup at mouse position to scrub without leaving the 3D viewport.
|
||||
|
||||
Default shortcut to call the timeline is :kbd:`Alt-MMB`.
|
||||
The shortcut enable the scrubbing when hovering timeline editors as well (dopesheet, sequencer, etc).
|
||||
The shortcut enable the scrubbing when hovering timeline editors as well (dope-sheet, sequencer, etc).
|
||||
|
||||
Scene start/end and keyframes are represented with symbols on the timeline.
|
||||
|
||||
|
@ -65,6 +65,28 @@ Render Options
|
||||
[1-1024], 0 for systems processor count.
|
||||
|
||||
|
||||
.. _command-line-args-cycles-render-options:
|
||||
|
||||
Cycles Render Options
|
||||
=====================
|
||||
|
||||
Cycles add-on options must be specified following a double dash.
|
||||
|
||||
--cycles-device OPTIX
|
||||
Set the device used for rendering. Options: CPU, CUDA, OPTIX, HIP, ONEAPI, METAL.
|
||||
|
||||
Append +CPU to a GPU device to render on both CPU and GPU.
|
||||
|
||||
Example:
|
||||
|
||||
.. code-block:: sh
|
||||
|
||||
blender -b file.blend -f 20 -- --cycles-device OPTIX
|
||||
|
||||
--cycles-print-stats
|
||||
Log statistics about render memory and time usage.
|
||||
|
||||
|
||||
.. _command-line-args-format-options:
|
||||
|
||||
Format Options
|
||||
@ -257,6 +279,8 @@ Debug Options
|
||||
Enable floating-point exceptions.
|
||||
``--debug-exit-on-error``
|
||||
Immediately exit when internal errors are detected.
|
||||
``--debug-freestyle``
|
||||
Enable debug messages for Freestyle.
|
||||
``--disable-crash-handler``
|
||||
Disable the crash handler.
|
||||
``--disable-abort-handler``
|
||||
@ -305,10 +329,14 @@ Misc Options
|
||||
Print this help text and exit.
|
||||
``/?``
|
||||
Print this help text and exit (Windows only).
|
||||
``-R``
|
||||
Register blend-file extension, then exit (Windows only).
|
||||
``-r``
|
||||
Silently register blend-file extension, then exit (Windows only).
|
||||
``-r``, ``--register``
|
||||
Register blend-file extension for current user, then exit (Windows only).
|
||||
``--register-allusers``
|
||||
Register blend-file extension for all users, then exit (Windows only).
|
||||
``--unregister``
|
||||
Unregister blend-file extension for current user, then exit (Windows only).
|
||||
``--unregister-allusers``
|
||||
Unregister blend-file extension for all users, then exit (Windows only).
|
||||
``-v``, ``--version``
|
||||
Print Blender version and exit.
|
||||
``--``
|
||||
@ -320,8 +348,6 @@ Misc Options
|
||||
Other Options
|
||||
=============
|
||||
|
||||
``--debug-freestyle``
|
||||
Enable debug messages for Freestyle.
|
||||
|
||||
|
||||
.. _command-line-args-argument-parsing:
|
||||
@ -381,5 +407,5 @@ Environment Variables
|
||||
:BLENDER_SYSTEM_DATAFILES: Directory for system wide data files.
|
||||
:BLENDER_SYSTEM_PYTHON: Directory for system Python libraries.
|
||||
:OCIO: Path to override the OpenColorIO config file.
|
||||
:TEMP: Store temporary files here.
|
||||
:TMP: or $TMPDIR Store temporary files here.
|
||||
:TEMP: Store temporary files here (MS-Windows).
|
||||
:TMP: or $TMPDIR Store temporary files here (UNIX Systems).
|
||||
|
@ -14,13 +14,14 @@ and consequently we can render via a remote shell (typically SSH).
|
||||
- See :doc:`Command Line Arguments </advanced/command_line/arguments>`
|
||||
for a full list of arguments
|
||||
(for example to specify which scene to render, the end frame number, etc.), or simply run:
|
||||
- See :ref:`Command Line Launching <command_line-launch-index>`
|
||||
for specific instructions on launching Blender from the command line.
|
||||
|
||||
.. code-block:: sh
|
||||
|
||||
blender --help
|
||||
|
||||
- See :ref:`Command Line Launching <command_line-launch-index>`
|
||||
for specific instructions on launching Blender from the command line.
|
||||
|
||||
.. note::
|
||||
|
||||
Arguments are executed in the order they are given!
|
||||
@ -97,21 +98,5 @@ Cycles
|
||||
------
|
||||
|
||||
In addition to the options above, which apply to all render engines,
|
||||
Cycles has additional options to further control its behavior.
|
||||
|
||||
.. code-block:: sh
|
||||
|
||||
blender -b file.blend -f 20 -- --cycles-device CPU
|
||||
|
||||
.. note::
|
||||
|
||||
Unlike the generic options, the Cycles-specific ones must be passed on
|
||||
the end of the command line, following a double dash.
|
||||
|
||||
``--cycles-device CPU``
|
||||
Override the device that is used to render frames.
|
||||
Currently supported options are ``CPU``, ``CUDA``, ``OPTIX``, ``HIP``, ``ONEAPI``, and ``METAL``.
|
||||
Additionally, you can append ``+CPU`` to any GPU type for hybrid rendering.
|
||||
|
||||
``--cycles-print-stats``
|
||||
Show detailed statistics about memory and time usage for Cycles renders on the console.
|
||||
Cycles has additional options to further control its behavior.
|
||||
See :ref:`Cycles Render Options <command-line-args-cycles-render-options>`
|
||||
|
@ -228,15 +228,16 @@ Apply Pose Flipped
|
||||
be applied for asymmetrical facial expressions that depend on the camera
|
||||
angle. While blending (see below), keep :kbd:`Ctrl` pressed to blend the flipped pose.
|
||||
|
||||
. _bpy.ops.poselib.blend_pose_asset:
|
||||
.. _bpy.ops.poselib.blend_pose_asset:
|
||||
|
||||
Blend Pose
|
||||
Allows you to gradually blend a pose from the library into the character's pose.
|
||||
Click the button, then move the mouse left/right to determine the desired blend.
|
||||
A pose asset can be "subtracted" while blending. Drag to the right to blend as usual, drag to the left to subtract the pose.
|
||||
While blending, you can use :kbd:`Tab` to toggle between the original and the blended pose.
|
||||
As usual in Blender, :kbd:`LMB` or press :kbd:`Enter` to confirm; :kbd:`RMB` or press :kbd:`Esc` to cancel the operator.
|
||||
Blending can also exaggerate a pose, by pressing :kbd:`E` (for Extrapolate) and applying a pose for more than 100%.
|
||||
A pose asset can be "subtracted" while blending. Drag to the right to blend as usual, drag to the left to subtract
|
||||
the pose. While blending, you can use :kbd:`Tab` to toggle between the original and the blended pose.
|
||||
As usual in Blender, :kbd:`LMB` or press :kbd:`Return` to confirm; :kbd:`RMB` or press :kbd:`Esc` to cancel the
|
||||
operator. Blending can also exaggerate a pose, by pressing :kbd:`E` (for Extrapolate) and applying a pose for more
|
||||
than 100%.
|
||||
|
||||
.. _bpy.ops.poselib.pose_asset_select_bones:
|
||||
|
||||
|
@ -184,9 +184,9 @@ If an input image to a node is not perfectly aligned with the operation domain o
|
||||
different size in pixels, the node would typically need to do a process called Interpolation, where
|
||||
the input image is read at the exact positions of the pixels of the operation domain. This can be
|
||||
done using different interpolation methods, including Nearest-Neighbor, Bilinear, and Bicubic
|
||||
interpolations. Those interpolation methods are demonstrated in the following `Wikipedia gallery
|
||||
<https://en.wikipedia.org/wiki/Comparison_gallery_of_image_scaling_algorithms>`_. Transformation
|
||||
nodes like the :ref:`Transform <bpy.types.CompositorNodeTransform>` and :ref:`Rotate
|
||||
interpolations. Those interpolation methods are demonstrated in the following
|
||||
`Wikipedia gallery <https://en.wikipedia.org/wiki/Comparison_gallery_of_image_scaling_algorithms>`__.
|
||||
Transformation nodes like the :ref:`Transform <bpy.types.CompositorNodeTransform>` and :ref:`Rotate
|
||||
<bpy.types.CompositorNodeRotate>` nodes include an interpolation option to set how they prefer their
|
||||
output image to be read and interpolated.
|
||||
|
||||
|
@ -27,11 +27,6 @@ Image
|
||||
The image(s) will be saved on rendering, writing to the current frame.
|
||||
An entire sequence of images will be saved, when an animation is rendered.
|
||||
|
||||
.. note::
|
||||
|
||||
To support subsequent arrangement and layering of images, the node can supply a Z-depth map.
|
||||
However, please note that only the OpenEXR image formats save the Z information.
|
||||
|
||||
|
||||
Properties
|
||||
==========
|
||||
|
@ -26,7 +26,7 @@ sys.setrecursionlimit(2000)
|
||||
|
||||
# Not used directly by Sphinx, but used by this file and the buildbot.
|
||||
|
||||
blender_version = '3.6'
|
||||
blender_version = '4.0'
|
||||
|
||||
|
||||
# -- Project information -----------------------------------------------------
|
||||
@ -237,7 +237,7 @@ epub_publisher = 'Blender Foundation'
|
||||
|
||||
# The language of the text. It defaults to the language option
|
||||
# or 'en' if the language is not set.
|
||||
#epub_language = ''
|
||||
# epub_language = ''
|
||||
|
||||
epub_copyright = 'This manual is licensed under a CC-BY-SA 4.0 Int. License.'
|
||||
|
||||
@ -330,17 +330,17 @@ latex_logo = "../resources/theme/blender-logo.svg"
|
||||
|
||||
# This value determines the topmost sectioning unit. It should be chosen from
|
||||
# 'part', 'chapter' or 'section'.
|
||||
#latex_toplevel_sectioning = 'None'
|
||||
# latex_toplevel_sectioning = 'None'
|
||||
|
||||
# A list of document names to append as an appendix to all manuals.
|
||||
#latex_appendices = []
|
||||
# latex_appendices = []
|
||||
|
||||
# If true, generate domain-specific indices in addition to the general index.
|
||||
#latex_domain_indices = True
|
||||
# latex_domain_indices = True
|
||||
|
||||
# If true, add page references after internal references.
|
||||
# This is very useful for printed copies of the manual.
|
||||
#latex_show_pagerefs = False
|
||||
# latex_show_pagerefs = False
|
||||
|
||||
# Control whether to display URL addresses.
|
||||
latex_show_urls = "no"
|
||||
@ -415,17 +415,17 @@ texinfo_documents = [
|
||||
]
|
||||
|
||||
# A list of document names to append as an appendix to all manuals.
|
||||
#texinfo_appendices = []
|
||||
# texinfo_appendices = []
|
||||
|
||||
# If true, generate domain-specific indices in addition to the general index.
|
||||
#texinfo_domain_indices = True
|
||||
# texinfo_domain_indices = True
|
||||
|
||||
# Control how to display URL addresses.
|
||||
#texinfo_show_urls = 'footnote'
|
||||
# texinfo_show_urls = 'footnote'
|
||||
|
||||
# If true, do not generate a @detailmenu in the “Top” node’s menu
|
||||
# containing entries for each sub-node in the document.
|
||||
#texinfo_no_detailmenu = False
|
||||
# texinfo_no_detailmenu = False
|
||||
|
||||
|
||||
# -- Extension configuration -------------------------------------------------
|
||||
|
@ -73,8 +73,7 @@ Guidelines for Reviewers
|
||||
``WIP:`` prefix in the title, indicating the author considers the pull request not ready to be merged.
|
||||
No review is expected unless the author specifically asks for it.
|
||||
- Writers are expected to reply to pull requests in 3 working days.
|
||||
- Add relevant modules/projects to tags.
|
||||
- Assign individuals (instead of modules/projects) for reviewers, to avoid too much noise.
|
||||
- Add relevant modules/projects to the labels.
|
||||
- Encourage new writes to do review, it's a good way to learn and important to grow the project.
|
||||
|
||||
|
||||
|
@ -24,7 +24,7 @@ This will give you a foundation environment for:
|
||||
Below examples show the process to create a new set of files for French, language code ``fr``, on Linux platform.
|
||||
Other platforms might vary slightly but should be mainly the same.
|
||||
|
||||
#. `Create a Blender ID <https://id.blender.org/register/>` if you have not done so already
|
||||
#. `Create a Blender ID <https://id.blender.org/register/>`__ if you have not done so already
|
||||
#. Log into `projects.blender.org <https://projects.blender.org/>`__ and
|
||||
`Create an Issue <https://projects.blender.org/blender/documentation/issues/new>`__
|
||||
requesting for commit access in order to transfer changes to the central repository of the translation team.
|
||||
|
@ -84,8 +84,13 @@ Annotations
|
||||
Objects
|
||||
-------
|
||||
|
||||
Extra
|
||||
Extras
|
||||
Show objects that don't have geometry (such as empties, cameras and lights).
|
||||
|
||||
.. _bpy.types.View3DOverlay.show_light_colors:
|
||||
|
||||
Light Colors
|
||||
Shades the outline of light objects to the color the light produces.
|
||||
Relationship Lines
|
||||
Show dashed lines indicating parent or constraint relationships.
|
||||
Outline Selected
|
||||
@ -183,27 +188,31 @@ Seams
|
||||
Shading
|
||||
-------
|
||||
|
||||
Hidden Wire
|
||||
Show only front-facing wireframes.
|
||||
This is useful for a retopology workflow.
|
||||
.. _bpy.types.View3DOverlay.show_retopology:
|
||||
|
||||
.. tip::
|
||||
Retopology
|
||||
Hide the solid mesh and offset the overlay towards the view.
|
||||
Selection is occluded by inactive geometry, unless X-Ray is enabled
|
||||
|
||||
Optimally this could be combined with the *X-Ray* display setting.
|
||||
.. _bpy.types.View3DOverlay.retopology_offset:
|
||||
|
||||
Offset
|
||||
Amount to offset edit mesh in front of other geometry.
|
||||
|
||||
.. _bpy.types.View3DOverlay.show_weight:
|
||||
|
||||
Vertex Groups Weights
|
||||
Display weights in Edit Mode.
|
||||
|
||||
.. _bpy.types.ToolSettings.vertex_group_user:
|
||||
|
||||
Zero Weights
|
||||
Display unreferenced and zero-weighted areas in black.
|
||||
This helps to identify areas with very low weights that have been painted onto.
|
||||
|
||||
None
|
||||
Vertices are displayed in the usual way.
|
||||
Active
|
||||
Vertices are shown in black if they have no weight in the active vertex group.
|
||||
All
|
||||
Vertices are shown in black if they have no weight in any vertex group.
|
||||
:None: Vertices are displayed in the usual way.
|
||||
:Active: Vertices are shown in black if they have no weight in the active vertex group.
|
||||
:All: Vertices are shown in black if they have no weight in any vertex group.
|
||||
|
||||
|
||||
Mesh Analysis
|
||||
|
@ -54,7 +54,8 @@ Selecting
|
||||
---------
|
||||
|
||||
- Select channel (text in white/black): :kbd:`LMB`
|
||||
- Multi Select/Deselect: :kbd:`Shift-LMB`
|
||||
- Multi Select/Deselect: :kbd:`Ctrl-LMB`
|
||||
- Range Select: :kbd:`Shift-LMB`
|
||||
- Select All: :kbd:`A`
|
||||
- Deselect All: :kbd:`Alt-A`
|
||||
- Box Select: (:kbd:`LMB` drag) or :kbd:`B` (:kbd:`LMB` drag)
|
||||
|
@ -150,14 +150,14 @@ Copy/Paste
|
||||
|
||||
.. admonition:: Reference
|
||||
|
||||
:Menu: :menuselection:`Key --> Copy Keyframes`, :menuselection:`Key --> Paste Keyframes`
|
||||
:Menu: :menuselection:`Key --> Copy`, :menuselection:`Key --> Paste`
|
||||
:Shortcut: :kbd:`Ctrl-C`, :kbd:`Ctrl-V`
|
||||
|
||||
Use :kbd:`Ctrl-C` to copy selected keyframes and :kbd:`Ctrl-V` to paste the previously copied keyframes.
|
||||
During the paste action, the :ref:`bpy.ops.screen.redo_last` panel provides some options in
|
||||
how the paste is applied.
|
||||
|
||||
Offset
|
||||
Frame Offset
|
||||
:No Offset:
|
||||
Pastes the keyframes in the location they were copied from.
|
||||
:Frame Relative:
|
||||
@ -167,6 +167,19 @@ Offset
|
||||
Pastes the keyframes with the first keyframe of the copied set placed at the current frame.
|
||||
:Frame End:
|
||||
Pastes the keyframes with the last keyframe of the copied set placed at the current frame.
|
||||
|
||||
Value Offset
|
||||
:No Offset:
|
||||
Pastes the keyframes with the value they were copied from.
|
||||
:Cursor Value:
|
||||
Paste the keyframes at the 2D cursor as a starting point.
|
||||
:Current Frame Value:
|
||||
Paste keyframes relative to the value of the curve under the cursor.
|
||||
:Right Key:
|
||||
Paste keyframes such that the last frame matches the key value right of the cursor.
|
||||
:Left Key:
|
||||
Paste keyframes such that the first key matches the key value left of the cursor.
|
||||
|
||||
Type
|
||||
:Mix:
|
||||
Integrates the pasted keyframes in with existing keyframes only overwriting keyframes that share a frame.
|
||||
@ -442,3 +455,31 @@ seem to be never modified by this tool.
|
||||
- .. figure:: /images/editors_graph-editor_fcurves_editing_smooth.png
|
||||
|
||||
F-Curve after smoothing.
|
||||
|
||||
|
||||
.. _bpy.ops.graph.gaussian_smooth:
|
||||
|
||||
Smooth (Gaussian)
|
||||
-----------------
|
||||
|
||||
.. reference::
|
||||
|
||||
:Menu: :menuselection:`Key --> Smooth --> Smooth (Gaussian)`
|
||||
|
||||
Smooths the selected keyframes using a Gaussian kernel. It can handle gaps in the keyframe data.
|
||||
The operator is modal with a blend factor, making it possible to tweak the strength of the filter.
|
||||
|
||||
Factor
|
||||
A blend factor from original to filtered curve.
|
||||
|
||||
Sigma
|
||||
The shape of the gaussian distribution. Lower values mean a sharper curve, giving keys that are close to each
|
||||
other more weight. A high value behaves like a simple average filter.
|
||||
|
||||
Filter Width
|
||||
A wider filter looks at more keyframes, producing a smoother result.
|
||||
At a size of 1 the filter only looks at the keyframes to the immediate left and right for a weighted average.
|
||||
|
||||
.. figure:: /images/editors_graph-editor_gaussian_smooth.jpg
|
||||
|
||||
F-Curve after applying the Gaussian Smooth with the original curve overlayed.
|
||||
|
@ -163,8 +163,9 @@ Interpolation
|
||||
|
||||
.. seealso::
|
||||
|
||||
For more info and a few live demos, see https://easings.net and
|
||||
http://robertpenner.com/easing/
|
||||
For more info and a few live demos,
|
||||
see `easings.net <https://easings.net>`__ and
|
||||
`Robert Penner's Easing Functions <http://robertpenner.com/easing>`__.
|
||||
|
||||
|
||||
.. rubric:: Dynamic Effects
|
||||
|
@ -34,10 +34,10 @@ Data API
|
||||
Library Overrides
|
||||
Display library override data in the current blend-file. Separated further into two view modes:
|
||||
|
||||
Properties:
|
||||
:Properties:
|
||||
Display data-blocks with overridden properties. The overridden properties are listed together with widgets to
|
||||
modify the value of the properties.
|
||||
Hierarchies:
|
||||
:Hierarchies:
|
||||
Visualize the hierarchical dependencies between data-blocks with library overrides. For example, to create a
|
||||
library override of a mesh used by an object inside of a linked collection, Blender automatically creates
|
||||
(disabled) library overrides for the object and the collection, resulting in a collection > object > mesh
|
||||
@ -137,19 +137,19 @@ Object State
|
||||
List the objects based on their state or restrictions.
|
||||
The results can be inverted using the *Invert* button.
|
||||
|
||||
All
|
||||
:All:
|
||||
The default option, no restrictions.
|
||||
Visible
|
||||
:Visible:
|
||||
List only the objects visible in the viewports.
|
||||
The global and temporary visibility settings are taken into consideration.
|
||||
Invisible
|
||||
:Invisible:
|
||||
List only the objects not visible in the viewports.
|
||||
Selected
|
||||
:Selected:
|
||||
Lists the object(s) that are currently selected in the 3D Viewport.
|
||||
See :doc:`selecting in the 3D Viewport </scene_layout/object/selecting>` for more information.
|
||||
Active
|
||||
:Active:
|
||||
Lists only the active (often last selected) object.
|
||||
Selectable
|
||||
:Selectable:
|
||||
List all objects whose :ref:`Selectability <bpy.types.Collection.hide_select>` option is enabled.
|
||||
|
||||
.. _bpy.types.SpaceOutliner.use_filter_object_content:
|
||||
@ -167,6 +167,7 @@ Object Children
|
||||
.. _bpy.types.SpaceOutliner.use_filter_object_mesh:
|
||||
.. _bpy.types.SpaceOutliner.use_filter_object_light:
|
||||
.. _bpy.types.SpaceOutliner.use_filter_object_camera:
|
||||
.. _bpy.types.SpaceOutliner.use_filter_object_grease_pencil:
|
||||
.. _bpy.types.SpaceOutliner.use_filter_object_empty:
|
||||
.. _bpy.types.SpaceOutliner.use_filter_object_others:
|
||||
|
||||
|
@ -23,7 +23,7 @@ The gizmos however are unique for the Preview.
|
||||
.. figure:: /images/editors_vse_type.svg
|
||||
:alt: Preview window
|
||||
|
||||
Figure 1: Preview window of VSE.
|
||||
Figure 1: Preview window of Video Sequencer.
|
||||
|
||||
Sequencer preview is used to display result of rendering Sequencer timeline.
|
||||
This can be further configured to display output from certain channel, overlay or image analyzer (scope).
|
||||
|
@ -89,6 +89,9 @@ Materials
|
||||
See `USD issue #542 <https://github.com/PixarAnimationStudios/USD/issues/542>`__
|
||||
for more information.
|
||||
|
||||
Root Prim
|
||||
If set, add a transform primitive with the given path to the stage as the parent of all exported data.
|
||||
|
||||
Use Settings for
|
||||
Determines the whether to use *Viewport* or *Render* visibility of collection, modifiers,
|
||||
or any other property that can be set for both the *Viewport* and *Render*.
|
||||
|
@ -8,5 +8,5 @@
|
||||
|
||||
introduction.rst
|
||||
tools.rst
|
||||
tool_settings/brush.rst
|
||||
tool_settings/index.rst
|
||||
weights_menu.rst
|
||||
|
@ -1,8 +1,8 @@
|
||||
.. _tool-grease-pencil-weight-paint-weight:
|
||||
|
||||
*****
|
||||
Brush
|
||||
*****
|
||||
**************
|
||||
Brush Settings
|
||||
**************
|
||||
|
||||
Painting needs paint brushes and Blender provides a Brush panel within the Toolbar
|
||||
when in *Weight Paint Mode*.
|
||||
@ -11,12 +11,17 @@ Brush
|
||||
In the :ref:`Data-Block menu <ui-data-block>` you find predefined Brush presets.
|
||||
And you can create your own custom presets as needed.
|
||||
|
||||
Radius
|
||||
Radius :kbd:`F`
|
||||
The radius defines the area of influence of the brush.
|
||||
Strength
|
||||
This is the amount of paint to be applied per brush stroke.
|
||||
Use Falloff
|
||||
When enabled, use Strength falloff for the brush.
|
||||
Brush Strength decays with the distance from the center of the brush.
|
||||
Weight
|
||||
Weight :kbd:`Ctrl-F`
|
||||
The weight (visualized as a color) to be used by the brush.
|
||||
|
||||
Using :kbd:`Ctrl-RMB` you can set the weight to the value thats under the cursor.
|
||||
Direction :kbd:`D`
|
||||
Brush direction toggle, *Add* adds weight value while *Subtract* removes weight value.
|
||||
This setting can be toggled with :kbd:`D`.
|
||||
|
@ -0,0 +1,10 @@
|
||||
|
||||
#################
|
||||
Tool Settings
|
||||
#################
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
brush.rst
|
||||
options.rst
|
@ -0,0 +1,16 @@
|
||||
|
||||
*******
|
||||
Options
|
||||
*******
|
||||
|
||||
Auto Normalize
|
||||
Ensures that all deforming vertex groups add up to one while painting.
|
||||
When this option is turned off, then all weights of a point can have any value between 0 and 1.
|
||||
However, when vertex groups are used as deform groups for character animation
|
||||
then Blender always interprets the weight values relative to each other.
|
||||
That is, Blender always does a normalization over all deform bones.
|
||||
Hence in practice it is not necessary to maintain a strict normalization and
|
||||
further normalizing weights should not affect animation at all.
|
||||
|
||||
This option works most intuitively when used to maintain normalization while
|
||||
painting on top of weights that are already normalized with another tool.
|
@ -14,6 +14,17 @@ See :doc:`Brush </grease_pencil/modes/weight_paint/tool_settings/brush>` for mor
|
||||
Draw
|
||||
Paints a specified weight over the strokes.
|
||||
|
||||
Blur
|
||||
Smooths out the weighting of adjacent points. In this mode the Weight
|
||||
Value is ignored. The strength defines how much the smoothing is applied.
|
||||
|
||||
Average
|
||||
Smooths weights by painting the average resulting weight from all weights under the brush.
|
||||
|
||||
Smear
|
||||
Smudges weights by grabbing the weights under the brush and "dragging" them.
|
||||
This can be imagined as a finger painting tool.
|
||||
|
||||
:ref:`Annotate <tool-annotate-freehand>`
|
||||
Draw free-hand annotation.
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
Smooth Hair Curves
|
||||
******************
|
||||
|
||||
Smoothes the shape of hair curves.
|
||||
Smooths the shape of hair curves.
|
||||
|
||||
.. peertube:: 7fpUB2eRT6zjMyHRzJ2ZoJ
|
||||
|
||||
|
@ -193,10 +193,8 @@ Follow Active Quads
|
||||
:Menu: :menuselection:`UV --> Follow Active Quads`
|
||||
:Shortcut: :kbd:`U`
|
||||
|
||||
The Follow Active Quads tool takes the selected faces and lays them out
|
||||
by following continuous face loops, even if the mesh face is irregularly-shaped.
|
||||
Note that it does not respect the image size,
|
||||
so you may have to scale them all down a bit to fit the image area.
|
||||
Extrapolate UV's based on the active quad by following continuous face loops,
|
||||
even if the mesh face is irregularly-shaped.
|
||||
|
||||
|
||||
Options
|
||||
@ -205,16 +203,27 @@ Options
|
||||
Edge Length Mode
|
||||
Method to space UV edge loops.
|
||||
|
||||
:Even: Space all UVs evenly.
|
||||
:Length: Todo.
|
||||
:Length Average: Average space UVs edge length of each loop.
|
||||
:Even:
|
||||
Space all UVs evenly, where the shape of the quad in the 3D viewport is ignored.
|
||||
:Length:
|
||||
Each face's UV's are calculated based on the edge length.
|
||||
|
||||
While this minimizes distortion, adjacent loops may become disconnected.
|
||||
:Length Average:
|
||||
Average space UVs edge length of each loop.
|
||||
|
||||
This has the benefit of minimizing distortion, while keeping UV's connected.
|
||||
|
||||
.. note::
|
||||
|
||||
Please note that it is the shape of the active quad in UV space that is being followed,
|
||||
not its shape in 3D space. To get a clean 90-degree unwrap make sure the active quad is
|
||||
a rectangle in UV space before using "Follow active quad".
|
||||
For a clean 90-degree unwrap it's typically best to first make sure the quad a rectangle in UV space.
|
||||
|
||||
Otherwise any distortion in the active UV is extended which doesn't result in a useful grid-layout.
|
||||
|
||||
.. note::
|
||||
|
||||
The resulting unwrap is not clamped within the UV bounds,
|
||||
you may wish to scale down the active quad's UV's so the result is in a usable range.
|
||||
|
||||
.. _bpy.ops.uv.cube_project:
|
||||
|
||||
|
@ -15,9 +15,12 @@ That particle system will control how the mesh is exploded.
|
||||
Both the number of emitted particles and number of faces determine how granular the *Explode* modifier is.
|
||||
More of each faces and particles will mean more individual pieces.
|
||||
|
||||
Here is a `demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_
|
||||
2.5.ogg/>`__ showing a cube with a particle system and *Explode* modifier. (`blend-file <https://archive.blender.org/
|
||||
wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__).
|
||||
Here is a
|
||||
`demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_
|
||||
-_2.5.ogg/>`__
|
||||
showing a cube with a particle system and *Explode* modifier.
|
||||
(`blend-file <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_
|
||||
-_2.5.blend>`__).
|
||||
|
||||
.. note::
|
||||
|
||||
|
@ -15,6 +15,8 @@ Most of the settings in the *Shape* panel are shared with those of
|
||||
:doc:`Curves </modeling/curves/properties/shape>`
|
||||
data-blocks, please refer to those for details.
|
||||
|
||||
.. _bpy.types.TextCurve.use_fast_edit:
|
||||
|
||||
Fast Editing
|
||||
Does not fill the letters in Edit Mode, only show their outline.
|
||||
|
||||
@ -101,18 +103,39 @@ but you have to choose between different styles of a same font, or different fon
|
||||
Blender has a number of typographic controls for changing the style and layout of text,
|
||||
found in the *Font* panel.
|
||||
|
||||
.. _bpy.types.TextCharacterFormat.use_bold:
|
||||
|
||||
Bold
|
||||
Toggled with the *Bold* button before typing. Text can also be set to
|
||||
**bold** by selecting it then using the *Bold* entry in the *Text* menu of
|
||||
the 3D Viewport.
|
||||
Italics
|
||||
Toggled with the *Italic* button before typing. Text can also be set to
|
||||
*italic* by selecting it then using the *Italic* entry in the *Text* menu of
|
||||
the 3D Viewport.
|
||||
With no text selected, toggles new text to be **bold**.
|
||||
With text selected, toggles the selected text to be **bold**.
|
||||
Text can also be set to bold by selecting it then using the *Bold*
|
||||
entry in the *Text* menu of the 3D Viewport.
|
||||
|
||||
.. _bpy.types.TextCharacterFormat.use_italic:
|
||||
|
||||
Italic
|
||||
With no text selected, toggles new text to be *italic*.
|
||||
With text selected, toggles the selected text to be *italic*.
|
||||
Text can also be set to italic by selecting it then using the *Bold*
|
||||
entry in the *Text* menu of the 3D Viewport.
|
||||
|
||||
.. _bpy.types.TextCharacterFormat.use_underline:
|
||||
|
||||
Underline
|
||||
Enables underlining, as controlled by the :ref:`underline settings <modeling-text-character-underline>` below.
|
||||
With no text selected, toggles new text to be underline.
|
||||
With text selected, toggles the selected text to be underline.
|
||||
Text can also be set to underline by selecting it then using the *Underline*
|
||||
entry in the *Text* menu of the 3D Viewport.
|
||||
|
||||
See also :ref:`underline settings <modeling-text-character-underline>` below.
|
||||
|
||||
.. _bpy.types.TextCharacterFormat.use_small_caps:
|
||||
|
||||
Small Caps
|
||||
Enable this option to type characters as small caps.
|
||||
With no text selected, toggles new text to be small capitals.
|
||||
With text selected, toggles the selected text to be small capitals.
|
||||
Text can also be set to small caps by selecting it then using the *Small Caps*
|
||||
entry in the *Text* menu of the 3D Viewport.
|
||||
|
||||
The size of the *Small Caps* can be changed with
|
||||
the :ref:`Small Caps Scale setting <modeling-text-character-underline>`.
|
||||
@ -121,9 +144,14 @@ Small Caps
|
||||
Transform
|
||||
---------
|
||||
|
||||
.. _bpy.types.TextCurve.size:
|
||||
|
||||
Size
|
||||
Controls the size of the whole text (no way to control each char size independently).
|
||||
Note however, that chars with different fonts (different styles, see below) might have different visible sizes.
|
||||
|
||||
.. _bpy.types.TextCurve.shear:
|
||||
|
||||
Shear
|
||||
Controls the inclination of the whole text.
|
||||
As similar as it may seem, this is not the same thing as italics style.
|
||||
@ -133,6 +161,8 @@ Shear
|
||||
|
||||
Shear example.
|
||||
|
||||
.. _bpy.types.TextCurve.family:
|
||||
|
||||
Object Font
|
||||
Allows individual objects to be used to render fonts, you can create/model your own complex font inside Blender!
|
||||
This field is used to select the objects prefix name (object "family") to be used
|
||||
@ -153,6 +183,8 @@ Object Font
|
||||
The objects are duplicated so that their center is positioned at
|
||||
the *lower right corner* of the corresponding characters.
|
||||
|
||||
.. _bpy.types.TextCurve.follow_curve:
|
||||
|
||||
Text on Curve
|
||||
Select a curve object for the text object to follow.
|
||||
|
||||
@ -167,15 +199,18 @@ Text on Curve
|
||||
which offers more control, and is the standard way to achieve such effects in modern Blender.
|
||||
|
||||
.. _modeling-text-character-underline:
|
||||
.. _bpy.types.TextCurve.underline_position:
|
||||
|
||||
Underline
|
||||
Toggled with the *Underline* button before typing.
|
||||
Text can also be set to Underlined by selecting it
|
||||
then using the *Underline* entry in the *Text* menu of the 3D Viewport.
|
||||
Underline Position
|
||||
This allows you to shift vertically the position of the underline.
|
||||
|
||||
.. _py.types.TextCurve.underline_height:
|
||||
|
||||
Underline Thickness
|
||||
This controls the thickness of the underline.
|
||||
|
||||
.. _bpy.types.TextCurve.small_caps_scale:
|
||||
|
||||
Small Caps Scale
|
||||
The scaling applied to capital letters to turn them into small caps.
|
||||
|
||||
@ -198,6 +233,8 @@ The *Paragraph* Panel has settings for the alignment and spacing of text.
|
||||
Alignment
|
||||
---------
|
||||
|
||||
.. _bpy.types.TextCurve.align_x:
|
||||
|
||||
Horizontal
|
||||
:Left:
|
||||
Aligns text to the left of the frames when using them,
|
||||
@ -218,6 +255,8 @@ Horizontal
|
||||
|
||||
.. note:: Both *Justify* and *Flush* only work within frames.
|
||||
|
||||
.. _bpy.types.TextCurve.align_y:
|
||||
|
||||
Vertical
|
||||
:Top:
|
||||
- With text boxes, aligns the top of the text to the top of the frames.
|
||||
@ -247,16 +286,27 @@ Vertical
|
||||
Spacing
|
||||
-------
|
||||
|
||||
.. _bpy.types.TextCurve.space_character:
|
||||
|
||||
Character Spacing
|
||||
A factor by which space between each character (kerning) is scaled in width.
|
||||
|
||||
In Edit Mode in the 3D Viewport, you can also control individual kerning
|
||||
at text cursor position by pressing :kbd:`Alt-Left` / :kbd:`Alt-Right` to decrease/increase it.
|
||||
|
||||
.. _bpy.types.TextCurve.space_word:
|
||||
|
||||
Word Spacing
|
||||
A factor by which whitespace between words is scaled in width.
|
||||
|
||||
.. _bpy.types.TextCurve.space_line:
|
||||
|
||||
Line Spacing
|
||||
A factor by which the vertical space between lines is scaled.
|
||||
|
||||
.. _bpy.types.TextCurve.offset_x:
|
||||
.. _bpy.types.TextCurve.offset_y:
|
||||
|
||||
Offset X, Y
|
||||
These settings control the X and Y offset of the text position within the object.
|
||||
This applies relatively to the object's origin, either to the whole text or, when using text boxes, to each frame.
|
||||
@ -284,13 +334,19 @@ If the last frame is reached, text overflows out of it (by default, see options
|
||||
|
||||
Text Boxes panel.
|
||||
|
||||
.. _bpy.ops.font.textbox_add:
|
||||
|
||||
Add Textbox
|
||||
Inserts a new frame, just after the current one (in text flow order).
|
||||
The new frame will have the same size and position as the selected one.
|
||||
|
||||
.._bpy.ops.font.textbox_remove:
|
||||
|
||||
Delete ``X``
|
||||
Delete the current frame.
|
||||
|
||||
.. _bpy.types.TextCurve.overflow:
|
||||
|
||||
Overflow
|
||||
How to handle text overflowing available space in the defined boxes.
|
||||
|
||||
@ -306,10 +362,15 @@ Overflow
|
||||
It will only truncate in *Object Mode*,
|
||||
in *Edit Mode* the whole text remains visible (and overflows as needed).
|
||||
|
||||
.. _bpy.types.TextBox.width:
|
||||
|
||||
Size X, Y
|
||||
Specifies the width and height of the text box, if set to **zero** no word wrapping happens
|
||||
(it is ignored, and the whole text box system is disabled if all are set to a null size).
|
||||
|
||||
.. _bpy.types.TextBox.x:
|
||||
.. _bpy.types.TextBox.y:
|
||||
|
||||
Offset X, Y
|
||||
Controls the *X* and *Y* offset of the frame, i.e. its position.
|
||||
|
||||
|
@ -15,6 +15,8 @@ it determines where new chars will be inserted.
|
||||
|
||||
Select All :kbd:`Ctrl-A`
|
||||
Selects the full text.
|
||||
Top/Bottom :kbd:`Shift-Ctrl-Home`/ :kbd:`Shift-Ctrl-End`
|
||||
Moves the cursor to the start or end of the text object.
|
||||
Next/Previous Character :kbd:`Left`/ :kbd:`Right`
|
||||
You can move the cursor with the arrow keys.
|
||||
Next/Previous Word :kbd:`Ctrl-Left`/ :kbd:`Ctrl-Right`
|
||||
|
@ -49,8 +49,8 @@ Soft bodies are well suited for:
|
||||
|
||||
The following videos may give you some more ideas:
|
||||
|
||||
- https://www.youtube.com/watch?v=hLnY-OFUBzM
|
||||
- https://www.youtube.com/watch?v=qdusMZlBbQ4
|
||||
- `New Penguoen <https://www.youtube.com/watch?v=hLnY-OFUBzM>`__.
|
||||
- `Blender Softbody Simulations <https://www.youtube.com/watch?v=qdusMZlBbQ4>`__.
|
||||
|
||||
|
||||
Creating a Soft Body
|
||||
|
@ -246,8 +246,7 @@ but the only real solution is to use separate graphics cards for display and ren
|
||||
|
||||
Another solution can be to increase the time-out,
|
||||
although this will make the user interface less responsive when rendering heavy scenes.
|
||||
`Learn More Here <https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-
|
||||
recovery>`__.
|
||||
`Learn More Here <https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery>`__.
|
||||
|
||||
|
||||
CUDA error: Unknown error in cuCtxSynchronize()
|
||||
|
@ -53,8 +53,8 @@ Falloff
|
||||
|
||||
.. figure:: /images/render_cycles_world-settings_mist-example1-BI.jpg
|
||||
|
||||
Mist example (`blend-file <https://archive.blender.org/wiki/index.php/File:25-Manual-World-Mist-
|
||||
Example1.blend>`__).
|
||||
Mist example
|
||||
(`blend-file <https://archive.blender.org/wiki/index.php/File:25-Manual-World-Mist-Example1.blend>`__).
|
||||
|
||||
|
||||
.. _bpy.types.CyclesVisibilitySettings.camera:
|
||||
|
@ -135,7 +135,7 @@ Size X, Y, Z
|
||||
|
||||
Sample Bias :guilabel:`Sculpt Mode`
|
||||
Value added to texture samples.
|
||||
This can be used if the midlevel of a height map is not correct.
|
||||
This can be used if the mid-level of a height map is not correct.
|
||||
|
||||
.. _bpy.types.Brush.use_color_as_displacement:
|
||||
|
||||
|
@ -12,7 +12,7 @@ When executed, it uniformly expand outwards a pattern from the vertex under the
|
||||
|
||||
These operators are meant to be used interactively through the shortcut.
|
||||
|
||||
There is also a `full showcase of the Expand features and use cases <https://www.youtube.com/watch?v=XT7h6lmE5bc>`_.
|
||||
There is also a `full showcase of the Expand features and use cases <https://www.youtube.com/watch?v=XT7h6lmE5bc>`__.
|
||||
|
||||
.. figure:: /images/sculpt-paint_sculpting_expand_example.png
|
||||
|
||||
|
@ -27,4 +27,4 @@ but other transform brushes like :doc:`Pose </sculpt_paint/sculpting/tools/pose>
|
||||
:doc:`Boundary </sculpt_paint/sculpting/tools/boundary>` also support cloth sculpting in the brush settings.
|
||||
|
||||
A demo file for trying out the various brushes and tools is available
|
||||
`here <https://www.blender.org/download/demo-files/#sculpting>`_.
|
||||
`here <https://www.blender.org/download/demo-files/#sculpting>`__.
|
||||
|
@ -34,10 +34,10 @@ to displace geometry in three directions instead of just one.
|
||||
.. figure:: /images/sculpt-paint_sculpt_vdm_example.png
|
||||
:width: 580px
|
||||
|
||||
An example of various VDM brushes used on a smooth head from the offical demo file.
|
||||
An example of various VDM brushes used on a smooth head from the official demo file.
|
||||
|
||||
`Download the demo file <https://www.blender.org/download/demo-files/#sculpting>`_ for more information and to try
|
||||
the feature out.
|
||||
`Download the demo file <https://www.blender.org/download/demo-files/#sculpting>`__
|
||||
for more information and to try the feature out.
|
||||
|
||||
To use this feature, enable :ref:`Vector Displacement <bpy.types.Brush.use_color_as_displacement>` in the texture
|
||||
panel. All :ref:`stroke methods <bpy.types.Brush.stroke_method>` are supported, but the recommended behavior is
|
||||
|
@ -28,7 +28,7 @@ Expand
|
||||
Snapping
|
||||
^^^^^^^^
|
||||
|
||||
It is possible to enable snapping in the header of the VSE.
|
||||
It is possible to enable snapping in the header of the Video Sequencer.
|
||||
The snapping behavior can be configured as follows:
|
||||
|
||||
.. _bpy.types.SequencerToolSettings.snap_to_current_frame:
|
||||
|
41
pyproject.toml
Normal file
41
pyproject.toml
Normal file
@ -0,0 +1,41 @@
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
[tool.autopep8]
|
||||
# Configuration for `autopep8`, allowing the command: autopep8 .
|
||||
# to reformat all source files.
|
||||
#
|
||||
# NOTE: the settings defined here map directly to command line arguments
|
||||
# which will override these settings when passed in to autopep8.
|
||||
|
||||
max_line_length = 120
|
||||
|
||||
ignore = [
|
||||
# Info: Use `isinstance()` instead of comparing types directly.
|
||||
# Why disable? Changes code logic, in rare cases we want to compare exact types.
|
||||
"E721",
|
||||
# Info: Fix bare except.
|
||||
# Why disable? Disruptive, leave our exceptions alone.
|
||||
"E722",
|
||||
# Info: Fix module level import not at top of file.
|
||||
# Why disable? Re-ordering imports is disruptive and breaks some scripts
|
||||
# that need to check if a module has already been loaded in the case of reloading.
|
||||
"E402",
|
||||
# Info: Fix various deprecated code (via lib2to3)
|
||||
# Why disable? Does nothing besides incorrectly adding a duplicate import,
|
||||
# could be reported as a bug except this is likely to be removed soon, see:
|
||||
# https://github.com/python/cpython/issues/84540.
|
||||
"W690",
|
||||
]
|
||||
|
||||
# Use aggressive as many useful edits are disabled unless it's enabled.
|
||||
# Any edits which are overly disruptive or risky can be removed in the `ignore` list.
|
||||
aggressive = 2
|
||||
|
||||
# Exclude:
|
||||
# - `./tools/svn_rev_map` because it's a large data-file.
|
||||
exclude = """
|
||||
./tools/svn_rev_map/sha1_to_rev.py,
|
||||
"""
|
||||
|
||||
# Omit settings such as `jobs`, `in_place` & `recursive` as they can cause editor utilities that auto-format on save
|
||||
# to fail if the STDIN/STDOUT is used for formatting (which isn't compatible with these options).
|
9287
tools/svn_rev_map/sha1_to_rev.py
Normal file
9287
tools/svn_rev_map/sha1_to_rev.py
Normal file
File diff suppressed because it is too large
Load Diff
@ -33,6 +33,7 @@ def text_remove_preprocess(text):
|
||||
non_comment_lines = [line for line in lines if not line.strip().startswith("#")]
|
||||
return "\n".join(non_comment_lines)
|
||||
|
||||
|
||||
def text_join_lines(text):
|
||||
lines = text.split("\n")
|
||||
lines_out = [[]]
|
||||
@ -163,10 +164,10 @@ def text_extract_strings(text):
|
||||
|
||||
|
||||
def text_extract_help(text, args, static_strings):
|
||||
func_id = 'static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), void *data)\n'
|
||||
func_id = 'static void print_help(bArgs *ba, bool all)\n'
|
||||
index_start = text.find(func_id)
|
||||
assert(index_start != -1)
|
||||
index_end = text.find("exit(0);", index_start)
|
||||
assert (index_start != -1)
|
||||
index_end = text.find("\n}\n", index_start)
|
||||
# print(index_start, index_end)
|
||||
body = text[index_start + len(func_id):index_end]
|
||||
body = [l for l in body.split("\n") if not l.strip().startswith("#")]
|
||||
@ -225,8 +226,8 @@ def text_extract_help(text, args, static_strings):
|
||||
|
||||
ind_re = None
|
||||
for l in body:
|
||||
if l.startswith("printf"):
|
||||
l = eval(l.replace("printf(", "").replace(");", ""), other_vars)
|
||||
if l.startswith("PRINT"):
|
||||
l = eval(l.replace("PRINT(", "").replace(");", ""), other_vars)
|
||||
if type(l) is tuple:
|
||||
# Run the C-style string format.
|
||||
l = l[0] % l[1:]
|
||||
|
@ -49,56 +49,91 @@ def check_word(w):
|
||||
return dict_spelling.check(w)
|
||||
|
||||
|
||||
def regex_key_raise(x):
|
||||
raise Exception("Unknown role! " + "".join(x.groups()))
|
||||
|
||||
|
||||
# A table of regex and their replacement functions.
|
||||
#
|
||||
# This is used to clean up text from `docutils.nodes.NodeVisitor.visit_Text` which doesn't remove inline markup.
|
||||
# Note that in some cases the order matters, especially with include/excluding roles.
|
||||
|
||||
RE_TEXT_REPLACE_ROLES_INCLUDE = ("menuselection", "guilabel")
|
||||
RE_TEXT_REPLACE_ROLES_EXCLUDE = ("kbd", "ref", "doc", "abbr")
|
||||
|
||||
RE_TEXT_REPLACE_TABLE = (
|
||||
# Match HTML link: `Text <url>`__
|
||||
# A URL may span multiple lines.
|
||||
(
|
||||
re.compile(r"(`)([^`<]+)(<[^`>]+>)(`)(__)", re.MULTILINE),
|
||||
lambda x: x.groups()[1].strip(),
|
||||
),
|
||||
# Roles with plain-text: :some_role:`Text <ref>`
|
||||
(
|
||||
re.compile(r"(:[A-Za-z_]+:)(`)([^`<]+)(<[^`>]+>)(`)", flags=re.MULTILINE),
|
||||
lambda x: x.groups()[2].strip(),
|
||||
),
|
||||
# Roles to always include.
|
||||
(
|
||||
re.compile(r"(:(" + ("|".join(RE_TEXT_REPLACE_ROLES_INCLUDE)) + r"):)(`)([^`]+)(`)", flags=re.MULTILINE),
|
||||
lambda x: x.groups()[3].strip(),
|
||||
),
|
||||
# Roles to always exclude.
|
||||
(
|
||||
re.compile(r"(:(" + ("|".join(RE_TEXT_REPLACE_ROLES_EXCLUDE)) + r"):)(`)([^`]+)(`)", flags=re.MULTILINE),
|
||||
lambda _: " ",
|
||||
),
|
||||
# Ensure all roles are handled.
|
||||
(
|
||||
re.compile(r"(:[A-Za-z_]+:)(`)([^`]+)(`)", flags=re.MULTILINE),
|
||||
regex_key_raise,
|
||||
),
|
||||
# Match substitution for removal: `|identifier|`
|
||||
(
|
||||
re.compile(r"\|[a-zA-Z0-9_]+\|"),
|
||||
lambda _: " ",
|
||||
),
|
||||
)
|
||||
|
||||
RE_WORDS = re.compile(
|
||||
r"\b("
|
||||
# Capital words, with optional '-' and "'".
|
||||
r"[A-Z]+[\-'A-Z]*[A-Z]|"
|
||||
# Lowercase words, with optional '-' and "'".
|
||||
r"[A-Za-z][\-'a-z]*[a-z]+"
|
||||
r")\b"
|
||||
)
|
||||
|
||||
|
||||
def check_spelling_body(text):
|
||||
for w in text.split():
|
||||
# skip directive args (e.g. figure target), could do differently?
|
||||
if w.startswith(":") and w.endswith(":"):
|
||||
continue
|
||||
if w.startswith("<") and w.endswith(">"):
|
||||
|
||||
# Wash text or inline RST.
|
||||
for re_expr, re_replace_fn in RE_TEXT_REPLACE_TABLE:
|
||||
text = re.sub(re_expr, re_replace_fn, text)
|
||||
|
||||
for re_match in RE_WORDS.finditer(text):
|
||||
w = re_match.group(0)
|
||||
|
||||
# Skip entirely uppercase words.
|
||||
# These are typically used for acronyms: XYZ, UDIM, API ... etc.
|
||||
if w.isupper():
|
||||
continue
|
||||
|
||||
w = w.strip("{}[](),.!?;\"'1234567890-_*")
|
||||
w_lower = w.lower()
|
||||
|
||||
if w.startswith(":") and w.endswith(":"):
|
||||
continue
|
||||
if w.startswith("<") and w.endswith(">"):
|
||||
if USE_ONCE and w_lower in once_words:
|
||||
continue
|
||||
|
||||
# skip character and name entities
|
||||
if w.startswith("\\") or w.startswith("|"):
|
||||
continue
|
||||
if check_word(w):
|
||||
pass
|
||||
elif "-" in w and all(check_word(w_split) for w_split in w.split("-")):
|
||||
pass # all words split by dash are correct, also pass
|
||||
else:
|
||||
bad_words.add(w)
|
||||
# print(" %r" % w)
|
||||
|
||||
# now we've gotten rid of typical roles, strip other chars
|
||||
w = w.strip(":`()<>{}")
|
||||
|
||||
# skip python references
|
||||
if w.startswith("bpy."):
|
||||
continue
|
||||
|
||||
# skip document references and keyboard shortcuts
|
||||
if w.startswith("doc:") or w.startswith("kbd:") or w.startswith("menuselection:") or w.startswith("ref:"):
|
||||
continue
|
||||
|
||||
w_ = w
|
||||
for w in w_.split("/"):
|
||||
if not w:
|
||||
continue
|
||||
|
||||
w_lower = w.lower()
|
||||
|
||||
if USE_ONCE and w_lower in once_words:
|
||||
continue
|
||||
|
||||
if check_word(w):
|
||||
pass
|
||||
elif "-" in w and all(check_word(w_split) for w_split in w.split("-")):
|
||||
pass # all words split by dash are correct, also pass
|
||||
else:
|
||||
bad_words.add(w)
|
||||
# print(" %r" % w)
|
||||
|
||||
if USE_ONCE:
|
||||
once_words.add(w_lower)
|
||||
if USE_ONCE:
|
||||
once_words.add(w_lower)
|
||||
|
||||
|
||||
CURRENT_DIR = os.path.abspath(os.path.dirname(__file__))
|
||||
@ -192,6 +227,7 @@ directives.register_directive('highlight', directive_ignore_recursive)
|
||||
directives.register_directive('parsed-literal', directive_ignore_recursive)
|
||||
# Custom directives from extensions
|
||||
directives.register_directive('youtube', directive_ignore_recursive)
|
||||
directives.register_directive('peertube', directive_ignore_recursive)
|
||||
directives.register_directive('vimeo', directive_ignore_recursive)
|
||||
directives.register_directive('todolist', directive_ignore_recursive)
|
||||
|
||||
@ -223,7 +259,7 @@ def role_ignore_recursive(
|
||||
name, rawtext, text, lineno, inliner,
|
||||
options={}, content=[],
|
||||
):
|
||||
return [RoleIgnore("", '', *(), **{})], []
|
||||
return [RoleIgnoreRecursive("", '', *(), **{})], []
|
||||
|
||||
|
||||
roles.register_canonical_role('abbr', role_ignore)
|
||||
@ -306,13 +342,21 @@ def check_spelling(filename):
|
||||
doc.walkabout(visitor)
|
||||
|
||||
|
||||
RST_CONTEXT_FLAG_LITERAL = 1 << 0
|
||||
RST_CONTEXT_FLAG_LITERAL_BLOCK = 1 << 1
|
||||
RST_CONTEXT_FLAG_MATH = 1 << 2
|
||||
RST_CONTEXT_FLAG_COMMENT = 1 << 3
|
||||
|
||||
|
||||
class RstSpellingVisitor(docutils.nodes.NodeVisitor):
|
||||
__slots__ = (
|
||||
"document",
|
||||
"skip_context",
|
||||
)
|
||||
|
||||
def __init__(self, doc):
|
||||
self.document = doc
|
||||
self.skip_context = 0
|
||||
|
||||
# -----------------------------
|
||||
# Visitors (docutils callbacks)
|
||||
@ -400,8 +444,10 @@ class RstSpellingVisitor(docutils.nodes.NodeVisitor):
|
||||
# check_spelling_body(text)
|
||||
|
||||
def visit_Text(self, node):
|
||||
# Visiting text in a sipped context (literal for example).
|
||||
if self.skip_context:
|
||||
return
|
||||
text = node.astext()
|
||||
# print(text)
|
||||
check_spelling_body(text)
|
||||
|
||||
def depart_Text(self, node):
|
||||
@ -420,37 +466,48 @@ class RstSpellingVisitor(docutils.nodes.NodeVisitor):
|
||||
self.is_emphasis = False
|
||||
|
||||
def visit_math(self, node):
|
||||
self.skip_context |= RST_CONTEXT_FLAG_MATH
|
||||
raise docutils.nodes.SkipNode
|
||||
|
||||
def depart_math(self, node):
|
||||
pass
|
||||
self.skip_context &= ~RST_CONTEXT_FLAG_MATH
|
||||
|
||||
def visit_literal(self, node):
|
||||
self.skip_context |= RST_CONTEXT_FLAG_LITERAL
|
||||
raise docutils.nodes.SkipNode
|
||||
|
||||
def depart_literal(self, node):
|
||||
pass
|
||||
self.skip_context &= ~RST_CONTEXT_FLAG_LITERAL
|
||||
|
||||
def visit_literal_block(self, node):
|
||||
self.skip_context |= RST_CONTEXT_FLAG_LITERAL_BLOCK
|
||||
raise docutils.nodes.SkipNode
|
||||
|
||||
def depart_literal_block(self, node):
|
||||
self.skip_context &= ~RST_CONTEXT_FLAG_LITERAL_BLOCK
|
||||
pass
|
||||
|
||||
def visit_code_block(self, node):
|
||||
# No need to flag.
|
||||
raise docutils.nodes.SkipNode
|
||||
|
||||
def depart_code_block(self, node):
|
||||
pass
|
||||
|
||||
def visit_reference(self, node):
|
||||
raise docutils.nodes.SkipNode
|
||||
pass
|
||||
|
||||
def depart_reference(self, node):
|
||||
pass
|
||||
|
||||
def visit_title_reference(self, node):
|
||||
pass
|
||||
|
||||
def depart_title_reference(self, node):
|
||||
pass
|
||||
|
||||
def visit_download_reference(self, node):
|
||||
raise docutils.nodes.SkipNode
|
||||
pass
|
||||
|
||||
def depart_download_reference(self, node):
|
||||
pass
|
||||
@ -458,7 +515,7 @@ class RstSpellingVisitor(docutils.nodes.NodeVisitor):
|
||||
def visit_date(self, node):
|
||||
# date = datetime.date(*(
|
||||
# map(int, unicode(node[0]).split('-'))))
|
||||
#metadata['creation_date'] = date
|
||||
# metadata['creation_date'] = date
|
||||
pass
|
||||
|
||||
# def visit_document(self, node):
|
||||
@ -466,10 +523,11 @@ class RstSpellingVisitor(docutils.nodes.NodeVisitor):
|
||||
# # metadata['searchable_text'] = node.astext()
|
||||
|
||||
def visit_comment(self, node):
|
||||
self.skip_context |= RST_CONTEXT_FLAG_COMMENT
|
||||
raise docutils.nodes.SkipNode
|
||||
|
||||
def depart_comment(self, node):
|
||||
pass
|
||||
self.skip_context &= ~RST_CONTEXT_FLAG_COMMENT
|
||||
|
||||
def visit_raw(self, node):
|
||||
raise docutils.nodes.SkipNode
|
||||
|
@ -178,7 +178,7 @@ def main(argv=None):
|
||||
print("Role", role_id, "not handled!", file=sys.stderr)
|
||||
sys.exit(1)
|
||||
|
||||
assert(line is not None)
|
||||
assert (line is not None)
|
||||
print("%s:%d:%d" % (fn, line, col))
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user