Fix #107265: Compositor: output node remove note that z-depth can be saved #104457
@ -8,5 +8,5 @@
|
||||
|
||||
introduction.rst
|
||||
tools.rst
|
||||
tool_settings/brush.rst
|
||||
tool_settings/index.rst
|
||||
weights_menu.rst
|
||||
|
@ -1,8 +1,8 @@
|
||||
.. _tool-grease-pencil-weight-paint-weight:
|
||||
|
||||
*****
|
||||
Brush
|
||||
*****
|
||||
**************
|
||||
Brush Settings
|
||||
**************
|
||||
|
||||
Painting needs paint brushes and Blender provides a Brush panel within the Toolbar
|
||||
when in *Weight Paint Mode*.
|
||||
@ -11,12 +11,17 @@ Brush
|
||||
In the :ref:`Data-Block menu <ui-data-block>` you find predefined Brush presets.
|
||||
And you can create your own custom presets as needed.
|
||||
|
||||
Radius
|
||||
Radius :kbd:`F`
|
||||
The radius defines the area of influence of the brush.
|
||||
Strength
|
||||
This is the amount of paint to be applied per brush stroke.
|
||||
Use Falloff
|
||||
When enabled, use Strength falloff for the brush.
|
||||
Brush Strength decays with the distance from the center of the brush.
|
||||
Weight
|
||||
Weight :kbd:`Ctrl-F`
|
||||
The weight (visualized as a color) to be used by the brush.
|
||||
|
||||
Using :kbd:`Ctrl-RMB` you can set the weight to the value thats under the cursor.
|
||||
Direction :kbd:`D`
|
||||
Brush direction toggle, *Add* adds weight value while *Subtract* removes weight value.
|
||||
This setting can be toggled with :kbd:`D`.
|
||||
|
@ -0,0 +1,10 @@
|
||||
|
||||
#################
|
||||
Tool Settings
|
||||
#################
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
brush.rst
|
||||
options.rst
|
@ -0,0 +1,16 @@
|
||||
|
||||
*******
|
||||
Options
|
||||
*******
|
||||
|
||||
Auto Normalize
|
||||
Ensures that all deforming vertex groups add up to one while painting.
|
||||
When this option is turned off, then all weights of a point can have any value between 0 and 1.
|
||||
However, when vertex groups are used as deform groups for character animation
|
||||
then Blender always interprets the weight values relative to each other.
|
||||
That is, Blender always does a normalization over all deform bones.
|
||||
Hence in practice it is not necessary to maintain a strict normalization and
|
||||
further normalizing weights should not affect animation at all.
|
||||
|
||||
This option works most intuitively when used to maintain normalization while
|
||||
painting on top of weights that are already normalized with another tool.
|
@ -14,6 +14,17 @@ See :doc:`Brush </grease_pencil/modes/weight_paint/tool_settings/brush>` for mor
|
||||
Draw
|
||||
Paints a specified weight over the strokes.
|
||||
|
||||
Blur
|
||||
Smooths out the weighting of adjacent points. In this mode the Weight
|
||||
Value is ignored. The strength defines how much the smoothing is applied.
|
||||
|
||||
Average
|
||||
Smooths weights by painting the average resulting weight from all weights under the brush.
|
||||
|
||||
Smear
|
||||
Smudges weights by grabbing the weights under the brush and "dragging" them.
|
||||
This can be imagined as a finger painting tool.
|
||||
|
||||
:ref:`Annotate <tool-annotate-freehand>`
|
||||
Draw free-hand annotation.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user