Fix #107265: Compositor: output node remove note that z-depth can be saved #104457
@ -157,9 +157,10 @@ Other
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Attributes
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==========
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Some object, particle and mesh attributes are available to the built-in ``getattribute()`` function.
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UV maps and Color Attributes can be retrieved using their name.
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Other attributes are listed below:
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Geometry attributes can be read through the ``getattribute()`` function.
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This includes UV maps, color attributes and any attributes output from geometry nodes.
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The following built-in attributes are available through ``getattribute()`` as well.
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``geom:generated``
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Automatically generated texture coordinates, from undeformed mesh.
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@ -242,3 +243,16 @@ This function cannot be used instead of lighting;
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the main purpose is to allow shaders to "probe" nearby geometry,
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for example to apply a projected texture that can be blocked by geometry,
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apply more "wear" to exposed geometry, or make other ambient occlusion-like effects.
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Metadata
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========
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Metadata on parameters controls their display in the user interface. The following
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metadata is supported:
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``[[ string label = "My Label" ]]``
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Name of parameter in in the user interface
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``[[ string widget = "null" ]]``
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Hide parameter in the user interface.
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``[[ string widget = "boolean" ]]`` and ``[[ string widget = "checkbox" ]]``
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Display integer parameter as a boolean checkbox.
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