Fix #107265: Compositor: output node remove note that z-depth can be saved #104457
@ -9,8 +9,6 @@ Denoise Node
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:align: right
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:align: right
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:alt: Denoise Node.
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:alt: Denoise Node.
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:guilabel:`CPU Compositor Only`
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The Denoise node is used to denoise renders from :doc:`Cycles </render/cycles/index>`
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The Denoise node is used to denoise renders from :doc:`Cycles </render/cycles/index>`
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and other ray tracing renderers. This helps to significantly reduce render time by
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and other ray tracing renderers. This helps to significantly reduce render time by
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rendering with fewer samples.
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rendering with fewer samples.
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BIN
manual/images/editors_graph-editor_fcurves_sidebar_modifiers_panel.png
(Stored with Git LFS)
BIN
manual/images/editors_graph-editor_fcurves_sidebar_modifiers_panel.png
(Stored with Git LFS)
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@ -5,6 +5,10 @@
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Volume Displace Modifier
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Volume Displace Modifier
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************************
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************************
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.. reference::
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This modifier is only available for :doc:`Volume Objects </modeling/volumes/index>`.
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The *Volume Displace* modifier displaces existing volume grids based on a 3D texture.
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The *Volume Displace* modifier displaces existing volume grids based on a 3D texture.
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It uses the RGB color channels of the texture to displace the volume into the X, Y and Z direction.
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It uses the RGB color channels of the texture to displace the volume into the X, Y and Z direction.
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@ -5,6 +5,10 @@
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Mesh to Volume Modifier
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Mesh to Volume Modifier
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***********************
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***********************
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.. reference::
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This modifier is only available for :doc:`Volume Objects </modeling/volumes/index>`.
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The *Mesh to Volume* modifier uses a mesh to create a new volume grid.
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The *Mesh to Volume* modifier uses a mesh to create a new volume grid.
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All previously existing volume grids on the volume object are discarded.
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All previously existing volume grids on the volume object are discarded.
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So this modifier is usually added to an empty volume object.
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So this modifier is usually added to an empty volume object.
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